- Introduced new constants for missile control: `DISTANCE_BEFORE_ROTATING` and `ROTATION_SPEED`.
- Expanded `State` enum to include `TURNING` and `ACCELERATING`.
- Added variables for tracking missile position, speed, and acceleration.
- Implemented logic for initializing backward thruster and gyroscope.
- Added `CheckEnemies` method to switch to AI mode upon enemy detection.
- Introduced `Detonate` method for centralized warhead detonation logic.
- Updated `DistanceFromLaunch` property for accurate distance calculation.
- Implemented validation for missile thrusters, halting if none are found.
- Increased `HYDRO_TANK_FILLED_PERCENT` from 20 to 40.
- Changed runtime update frequency from `Update100` to `Update10`.
Updated constants for delay and auto-destruction times.
Added checks for required components in FindElements method
with improved error handling. Introduced new methods for
auto-destruction and enemy detection. Modified state update
logic to ensure correct missile behavior based on component
availability and current state.