Add missile launcher and missile controller projects
This commit is contained in:
parent
1d890b728a
commit
6b3ee666d6
18 changed files with 992 additions and 195 deletions
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@ -5,77 +5,77 @@
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You can safely exclude this file from code repositories and use different
|
||||
user settings per machine.
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||||
-->
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<MDKVersion>1.5.17</MDKVersion>
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||||
<MDKVersion>1.4.14</MDKVersion>
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<MDKUseGameBinPath>no</MDKUseGameBinPath>
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<MDKGameBinPath>G:\SteamLibrary\SteamApps\common\SpaceEngineers\Bin64</MDKGameBinPath>
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<MDKInstallPath>c:\users\lyssmetal\appdata\local\microsoft\visualstudio\17.0_6c02a30d\extensions\bnnd2422.thc</MDKInstallPath>
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<MDKInstallPath>c:\users\lyssmetal\appdata\local\microsoft\visualstudio\17.0_6c02a30d\extensions\twejjmj5.r1e</MDKInstallPath>
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<MDKOutputPath>C:\Users\LyssMetal\AppData\Roaming\SpaceEngineers\IngameScripts\local</MDKOutputPath>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Sandbox.Common">
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||||
<HintPath>$(MDKGameBinPath)\Sandbox.Common.dll</HintPath>
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||||
<Private>false</Private>
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||||
</Reference>
|
||||
<Reference Include="Sandbox.Game">
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||||
<HintPath>$(MDKGameBinPath)\Sandbox.Game.dll</HintPath>
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||||
<Private>false</Private>
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||||
</Reference>
|
||||
<Reference Include="Sandbox.Graphics">
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||||
<HintPath>$(MDKGameBinPath)\Sandbox.Graphics.dll</HintPath>
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<Private>false</Private>
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</Reference>
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<Reference Include="SpaceEngineers.Game">
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<HintPath>$(MDKGameBinPath)\SpaceEngineers.Game.dll</HintPath>
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<Private>false</Private>
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</Reference>
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<Reference Include="SpaceEngineers.ObjectBuilders">
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<HintPath>$(MDKGameBinPath)\SpaceEngineers.ObjectBuilders.dll</HintPath>
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<Private>false</Private>
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</Reference>
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<Reference Include="VRage">
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<HintPath>$(MDKGameBinPath)\VRage.dll</HintPath>
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<Private>false</Private>
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</Reference>
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<Reference Include="VRage.Audio">
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<HintPath>$(MDKGameBinPath)\VRage.Audio.dll</HintPath>
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<Private>false</Private>
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</Reference>
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<Reference Include="VRage.Game">
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<HintPath>$(MDKGameBinPath)\VRage.Game.dll</HintPath>
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<Private>false</Private>
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</Reference>
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<Reference Include="VRage.Input">
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<HintPath>$(MDKGameBinPath)\VRage.Input.dll</HintPath>
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<Private>false</Private>
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</Reference>
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<Reference Include="VRage.Library">
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<HintPath>$(MDKGameBinPath)\VRage.Library.dll</HintPath>
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<Private>false</Private>
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</Reference>
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<Reference Include="VRage.Math">
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<HintPath>$(MDKGameBinPath)\VRage.Math.dll</HintPath>
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<Private>false</Private>
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</Reference>
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<Reference Include="VRage.Render">
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<HintPath>$(MDKGameBinPath)\VRage.Render.dll</HintPath>
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<Private>false</Private>
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</Reference>
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<Reference Include="VRage.Render11">
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<HintPath>$(MDKGameBinPath)\VRage.Render11.dll</HintPath>
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<Private>false</Private>
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</Reference>
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<Reference Include="VRage.Scripting">
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<HintPath>$(MDKGameBinPath)\VRage.Scripting.dll</HintPath>
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<Private>false</Private>
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</Reference>
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<Reference Include="MDKUtilities">
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<HintPath>$(MDKInstallPath)\MDKUtilities.dll</HintPath>
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<Private>true</Private>
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</Reference>
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<Reference Include="System.Collections.Immutable">
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<HintPath>$(MDKGameBinPath)\System.Collections.Immutable.dll</HintPath>
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<Private>false</Private>
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</Reference>
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<Reference Include="Sandbox.Common">
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<HintPath>$(MDKGameBinPath)\Sandbox.Common.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Sandbox.Game">
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<HintPath>$(MDKGameBinPath)\Sandbox.Game.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Sandbox.Graphics">
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<HintPath>$(MDKGameBinPath)\Sandbox.Graphics.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="SpaceEngineers.Game">
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<HintPath>$(MDKGameBinPath)\SpaceEngineers.Game.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="SpaceEngineers.ObjectBuilders">
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<HintPath>$(MDKGameBinPath)\SpaceEngineers.ObjectBuilders.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="VRage">
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<HintPath>$(MDKGameBinPath)\VRage.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="VRage.Audio">
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<HintPath>$(MDKGameBinPath)\VRage.Audio.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="VRage.Game">
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<HintPath>$(MDKGameBinPath)\VRage.Game.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="VRage.Input">
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<HintPath>$(MDKGameBinPath)\VRage.Input.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="VRage.Library">
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<HintPath>$(MDKGameBinPath)\VRage.Library.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="VRage.Math">
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<HintPath>$(MDKGameBinPath)\VRage.Math.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="VRage.Render">
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<HintPath>$(MDKGameBinPath)\VRage.Render.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="VRage.Render11">
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<HintPath>$(MDKGameBinPath)\VRage.Render11.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="VRage.Scripting">
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<HintPath>$(MDKGameBinPath)\VRage.Scripting.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="MDKUtilities">
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<HintPath>$(MDKInstallPath)\MDKUtilities.dll</HintPath>
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<Private>True</Private>
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</Reference>
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<Analyzer Include="$(MDKInstallPath)\Analyzers\MDKAnalyzer.dll" />
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</ItemGroup>
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</Project>
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@ -5,77 +5,77 @@
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|||
You can safely exclude this file from code repositories and use different
|
||||
user settings per machine.
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||||
-->
|
||||
<MDKVersion>1.5.17</MDKVersion>
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<MDKVersion>1.4.14</MDKVersion>
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<MDKUseGameBinPath>no</MDKUseGameBinPath>
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<MDKGameBinPath>G:\SteamLibrary\SteamApps\common\SpaceEngineers\Bin64</MDKGameBinPath>
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<MDKInstallPath>c:\users\lyssmetal\appdata\local\microsoft\visualstudio\17.0_6c02a30d\extensions\bnnd2422.thc</MDKInstallPath>
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<MDKInstallPath>c:\users\lyssmetal\appdata\local\microsoft\visualstudio\17.0_6c02a30d\extensions\twejjmj5.r1e</MDKInstallPath>
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<MDKOutputPath>C:\Users\LyssMetal\AppData\Roaming\SpaceEngineers\IngameScripts\local</MDKOutputPath>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Sandbox.Common">
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<HintPath>$(MDKGameBinPath)\Sandbox.Common.dll</HintPath>
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<Private>false</Private>
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||||
</Reference>
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||||
<Reference Include="Sandbox.Game">
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<HintPath>$(MDKGameBinPath)\Sandbox.Game.dll</HintPath>
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<Private>false</Private>
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</Reference>
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<Reference Include="Sandbox.Graphics">
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<HintPath>$(MDKGameBinPath)\Sandbox.Graphics.dll</HintPath>
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<Private>false</Private>
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</Reference>
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<Reference Include="SpaceEngineers.Game">
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<HintPath>$(MDKGameBinPath)\SpaceEngineers.Game.dll</HintPath>
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<Private>false</Private>
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</Reference>
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<Reference Include="SpaceEngineers.ObjectBuilders">
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<HintPath>$(MDKGameBinPath)\SpaceEngineers.ObjectBuilders.dll</HintPath>
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<Private>false</Private>
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</Reference>
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<Reference Include="VRage">
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<HintPath>$(MDKGameBinPath)\VRage.dll</HintPath>
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<Private>false</Private>
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</Reference>
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<Reference Include="VRage.Audio">
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<HintPath>$(MDKGameBinPath)\VRage.Audio.dll</HintPath>
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<Private>false</Private>
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</Reference>
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<Reference Include="VRage.Game">
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<HintPath>$(MDKGameBinPath)\VRage.Game.dll</HintPath>
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<Private>false</Private>
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</Reference>
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<Reference Include="VRage.Input">
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<HintPath>$(MDKGameBinPath)\VRage.Input.dll</HintPath>
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<Private>false</Private>
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</Reference>
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<Reference Include="VRage.Library">
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<HintPath>$(MDKGameBinPath)\VRage.Library.dll</HintPath>
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<Private>false</Private>
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</Reference>
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<Reference Include="VRage.Math">
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<HintPath>$(MDKGameBinPath)\VRage.Math.dll</HintPath>
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<Private>false</Private>
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</Reference>
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<Reference Include="VRage.Render">
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<HintPath>$(MDKGameBinPath)\VRage.Render.dll</HintPath>
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<Private>false</Private>
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</Reference>
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<Reference Include="VRage.Render11">
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<HintPath>$(MDKGameBinPath)\VRage.Render11.dll</HintPath>
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<Private>false</Private>
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</Reference>
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<Reference Include="VRage.Scripting">
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<HintPath>$(MDKGameBinPath)\VRage.Scripting.dll</HintPath>
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<Private>false</Private>
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</Reference>
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<Reference Include="MDKUtilities">
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<HintPath>$(MDKInstallPath)\MDKUtilities.dll</HintPath>
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<Private>true</Private>
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</Reference>
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<Reference Include="System.Collections.Immutable">
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<HintPath>$(MDKGameBinPath)\System.Collections.Immutable.dll</HintPath>
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<Private>false</Private>
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</Reference>
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<Reference Include="Sandbox.Common">
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<HintPath>$(MDKGameBinPath)\Sandbox.Common.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Sandbox.Game">
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<HintPath>$(MDKGameBinPath)\Sandbox.Game.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Sandbox.Graphics">
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<HintPath>$(MDKGameBinPath)\Sandbox.Graphics.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="SpaceEngineers.Game">
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<HintPath>$(MDKGameBinPath)\SpaceEngineers.Game.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="SpaceEngineers.ObjectBuilders">
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<HintPath>$(MDKGameBinPath)\SpaceEngineers.ObjectBuilders.dll</HintPath>
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<Private>False</Private>
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||||
</Reference>
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||||
<Reference Include="VRage">
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<HintPath>$(MDKGameBinPath)\VRage.dll</HintPath>
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<Private>False</Private>
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||||
</Reference>
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<Reference Include="VRage.Audio">
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<HintPath>$(MDKGameBinPath)\VRage.Audio.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="VRage.Game">
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<HintPath>$(MDKGameBinPath)\VRage.Game.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="VRage.Input">
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<HintPath>$(MDKGameBinPath)\VRage.Input.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="VRage.Library">
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<HintPath>$(MDKGameBinPath)\VRage.Library.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="VRage.Math">
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<HintPath>$(MDKGameBinPath)\VRage.Math.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="VRage.Render">
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<HintPath>$(MDKGameBinPath)\VRage.Render.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="VRage.Render11">
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<HintPath>$(MDKGameBinPath)\VRage.Render11.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="VRage.Scripting">
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<HintPath>$(MDKGameBinPath)\VRage.Scripting.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="MDKUtilities">
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<HintPath>$(MDKInstallPath)\MDKUtilities.dll</HintPath>
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<Private>True</Private>
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</Reference>
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<Analyzer Include="$(MDKInstallPath)\Analyzers\MDKAnalyzer.dll" />
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</ItemGroup>
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</Project>
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@ -58,10 +58,25 @@ namespace IngameScript
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var output = this.Me.GetSurface(0);
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this.output = new Output(output, CONSOLE_NB_LINES);
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this.output.Print("Base mining system starting...");
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this.output.Print("Base system starting...");
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this.InitMiningSystem();
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this.minerConnector = this.GridTerminalSystem.GetBlockWithName("[Base] Connector Miner") as IMyShipConnector;
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if (this.minerConnector == null)
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this.output.Print($"Error: miner connector not found");
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this.Runtime.UpdateFrequency = UpdateFrequency.Update100;
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this.output.Print("Base system has started");
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}
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void InitMiningSystem()
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{
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this.output.Print("Mining system initializing...");
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this.GridTerminalSystem.GetBlocksOfType(
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this.drills,
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this.drills,
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(IMyShipDrill drill) => drill.CustomName.StartsWith(GRID_PREFIX)
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);
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@ -86,14 +101,8 @@ namespace IngameScript
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);
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this.output.Print($"Nb of rotating lights: {this.rotatingLights.Count}");
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this.minerConnector = this.GridTerminalSystem.GetBlockWithName("[Base] Connector Miner") as IMyShipConnector;
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if (this.minerConnector == null)
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this.output.Print($"Error: miner connector not found");
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this.Runtime.UpdateFrequency = UpdateFrequency.Update100;
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this.output.Print("base Mining system has started");
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this.output.Print("Mining system initialized");
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}
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public void Save()
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@ -5,77 +5,77 @@
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You can safely exclude this file from code repositories and use different
|
||||
user settings per machine.
|
||||
-->
|
||||
<MDKVersion>1.5.17</MDKVersion>
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<MDKVersion>1.4.14</MDKVersion>
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<MDKUseGameBinPath>no</MDKUseGameBinPath>
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<MDKGameBinPath>G:\SteamLibrary\SteamApps\common\SpaceEngineers\Bin64</MDKGameBinPath>
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<MDKInstallPath>c:\users\lyssmetal\appdata\local\microsoft\visualstudio\17.0_6c02a30d\extensions\bnnd2422.thc</MDKInstallPath>
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<MDKInstallPath>c:\users\lyssmetal\appdata\local\microsoft\visualstudio\17.0_6c02a30d\extensions\twejjmj5.r1e</MDKInstallPath>
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<MDKOutputPath>C:\Users\LyssMetal\AppData\Roaming\SpaceEngineers\IngameScripts\local</MDKOutputPath>
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</PropertyGroup>
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<ItemGroup>
|
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<Reference Include="Sandbox.Common">
|
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<HintPath>$(MDKGameBinPath)\Sandbox.Common.dll</HintPath>
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||||
<Private>false</Private>
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||||
</Reference>
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||||
<Reference Include="Sandbox.Game">
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<HintPath>$(MDKGameBinPath)\Sandbox.Game.dll</HintPath>
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<Private>false</Private>
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||||
</Reference>
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||||
<Reference Include="Sandbox.Graphics">
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<HintPath>$(MDKGameBinPath)\Sandbox.Graphics.dll</HintPath>
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||||
<Private>false</Private>
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||||
</Reference>
|
||||
<Reference Include="SpaceEngineers.Game">
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<HintPath>$(MDKGameBinPath)\SpaceEngineers.Game.dll</HintPath>
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<Private>false</Private>
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||||
</Reference>
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||||
<Reference Include="SpaceEngineers.ObjectBuilders">
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||||
<HintPath>$(MDKGameBinPath)\SpaceEngineers.ObjectBuilders.dll</HintPath>
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||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage">
|
||||
<HintPath>$(MDKGameBinPath)\VRage.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Audio">
|
||||
<HintPath>$(MDKGameBinPath)\VRage.Audio.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Game">
|
||||
<HintPath>$(MDKGameBinPath)\VRage.Game.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Input">
|
||||
<HintPath>$(MDKGameBinPath)\VRage.Input.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Library">
|
||||
<HintPath>$(MDKGameBinPath)\VRage.Library.dll</HintPath>
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||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Math">
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||||
<HintPath>$(MDKGameBinPath)\VRage.Math.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Render">
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||||
<HintPath>$(MDKGameBinPath)\VRage.Render.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Render11">
|
||||
<HintPath>$(MDKGameBinPath)\VRage.Render11.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Scripting">
|
||||
<HintPath>$(MDKGameBinPath)\VRage.Scripting.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="MDKUtilities">
|
||||
<HintPath>$(MDKInstallPath)\MDKUtilities.dll</HintPath>
|
||||
<Private>true</Private>
|
||||
</Reference>
|
||||
<Reference Include="System.Collections.Immutable">
|
||||
<HintPath>$(MDKGameBinPath)\System.Collections.Immutable.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="Sandbox.Common">
|
||||
<HintPath>$(MDKGameBinPath)\Sandbox.Common.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Sandbox.Game">
|
||||
<HintPath>$(MDKGameBinPath)\Sandbox.Game.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Sandbox.Graphics">
|
||||
<HintPath>$(MDKGameBinPath)\Sandbox.Graphics.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="SpaceEngineers.Game">
|
||||
<HintPath>$(MDKGameBinPath)\SpaceEngineers.Game.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="SpaceEngineers.ObjectBuilders">
|
||||
<HintPath>$(MDKGameBinPath)\SpaceEngineers.ObjectBuilders.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage">
|
||||
<HintPath>$(MDKGameBinPath)\VRage.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Audio">
|
||||
<HintPath>$(MDKGameBinPath)\VRage.Audio.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Game">
|
||||
<HintPath>$(MDKGameBinPath)\VRage.Game.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Input">
|
||||
<HintPath>$(MDKGameBinPath)\VRage.Input.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Library">
|
||||
<HintPath>$(MDKGameBinPath)\VRage.Library.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Math">
|
||||
<HintPath>$(MDKGameBinPath)\VRage.Math.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Render">
|
||||
<HintPath>$(MDKGameBinPath)\VRage.Render.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Render11">
|
||||
<HintPath>$(MDKGameBinPath)\VRage.Render11.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Scripting">
|
||||
<HintPath>$(MDKGameBinPath)\VRage.Scripting.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="MDKUtilities">
|
||||
<HintPath>$(MDKInstallPath)\MDKUtilities.dll</HintPath>
|
||||
<Private>True</Private>
|
||||
</Reference>
|
||||
<Analyzer Include="$(MDKInstallPath)\Analyzers\MDKAnalyzer.dll" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
27
MissileController/MDK/Bootstrapper.cs
Normal file
27
MissileController/MDK/Bootstrapper.cs
Normal file
|
|
@ -0,0 +1,27 @@
|
|||
using Malware.MDKUtilities;
|
||||
|
||||
namespace IngameScript.MDK
|
||||
{
|
||||
public class TestBootstrapper
|
||||
{
|
||||
// All the files in this folder, as well as all files containing the file ".debug.", will be excluded
|
||||
// from the build process. You can use this to create utilites for testing your scripts directly in
|
||||
// Visual Studio.
|
||||
|
||||
static TestBootstrapper()
|
||||
{
|
||||
// Initialize the MDK utility framework
|
||||
MDKUtilityFramework.Load();
|
||||
}
|
||||
|
||||
public static void Main()
|
||||
{
|
||||
// In order for your program to actually run, you will need to provide a mockup of all the facilities
|
||||
// your script uses from the game, since they're not available outside of the game.
|
||||
|
||||
// Create and configure the desired program.
|
||||
var program = MDKFactory.CreateProgram<Program>();
|
||||
MDKFactory.Run(program);
|
||||
}
|
||||
}
|
||||
}
|
||||
18
MissileController/MDK/MDK.options.props
Normal file
18
MissileController/MDK/MDK.options.props
Normal file
|
|
@ -0,0 +1,18 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<!--
|
||||
Contains basic settings that should be included in code repositories
|
||||
-->
|
||||
<MDKVersion>1.5.17</MDKVersion>
|
||||
<MDKTrimTypes>
|
||||
<Enabled>no</Enabled>
|
||||
</MDKTrimTypes>
|
||||
<MDKMinify>
|
||||
<Level>None</Level>
|
||||
</MDKMinify>
|
||||
<MDKIgnore>
|
||||
<Folder>mdk</Folder>
|
||||
</MDKIgnore>
|
||||
</PropertyGroup>
|
||||
</Project>
|
||||
81
MissileController/MDK/MDK.paths.props
Normal file
81
MissileController/MDK/MDK.paths.props
Normal file
|
|
@ -0,0 +1,81 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<!--
|
||||
You can safely exclude this file from code repositories and use different
|
||||
user settings per machine.
|
||||
-->
|
||||
<MDKVersion>1.4.14</MDKVersion>
|
||||
<MDKUseGameBinPath>no</MDKUseGameBinPath>
|
||||
<MDKGameBinPath>G:\SteamLibrary\SteamApps\common\SpaceEngineers\Bin64</MDKGameBinPath>
|
||||
<MDKInstallPath>c:\users\lyssmetal\appdata\local\microsoft\visualstudio\17.0_6c02a30d\extensions\twejjmj5.r1e</MDKInstallPath>
|
||||
<MDKOutputPath>C:\Users\LyssMetal\AppData\Roaming\SpaceEngineers\IngameScripts\local</MDKOutputPath>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="Sandbox.Common">
|
||||
<HintPath>$(MDKGameBinPath)\Sandbox.Common.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="Sandbox.Game">
|
||||
<HintPath>$(MDKGameBinPath)\Sandbox.Game.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="Sandbox.Graphics">
|
||||
<HintPath>$(MDKGameBinPath)\Sandbox.Graphics.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="SpaceEngineers.Game">
|
||||
<HintPath>$(MDKGameBinPath)\SpaceEngineers.Game.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="SpaceEngineers.ObjectBuilders">
|
||||
<HintPath>$(MDKGameBinPath)\SpaceEngineers.ObjectBuilders.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage">
|
||||
<HintPath>$(MDKGameBinPath)\VRage.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Audio">
|
||||
<HintPath>$(MDKGameBinPath)\VRage.Audio.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Game">
|
||||
<HintPath>$(MDKGameBinPath)\VRage.Game.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Input">
|
||||
<HintPath>$(MDKGameBinPath)\VRage.Input.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Library">
|
||||
<HintPath>$(MDKGameBinPath)\VRage.Library.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Math">
|
||||
<HintPath>$(MDKGameBinPath)\VRage.Math.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Render">
|
||||
<HintPath>$(MDKGameBinPath)\VRage.Render.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Render11">
|
||||
<HintPath>$(MDKGameBinPath)\VRage.Render11.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Scripting">
|
||||
<HintPath>$(MDKGameBinPath)\VRage.Scripting.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="MDKUtilities">
|
||||
<HintPath>$(MDKInstallPath)\MDKUtilities.dll</HintPath>
|
||||
<Private>true</Private>
|
||||
</Reference>
|
||||
<Reference Include="System.Collections.Immutable">
|
||||
<HintPath>$(MDKGameBinPath)\System.Collections.Immutable.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Analyzer Include="$(MDKInstallPath)\Analyzers\MDKAnalyzer.dll" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
59
MissileController/MissileController.csproj
Normal file
59
MissileController/MissileController.csproj
Normal file
|
|
@ -0,0 +1,59 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{F902E413-8F1A-423D-98A5-F26B684E28BA}</ProjectGuid>
|
||||
<OutputType>Exe</OutputType>
|
||||
<RootNamespace>IngameScript</RootNamespace>
|
||||
<AssemblyName>MissileController</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
|
||||
<TargetFrameworkProfile />
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<OutputPath>bin\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<DebugType>full</DebugType>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
<Prefer32Bit>true</Prefer32Bit>
|
||||
<LangVersion>6</LangVersion>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="netstandard" />
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Net.Http" />
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<Import Project="MDK/MDK.options.props" />
|
||||
<Import Project="MDK/MDK.paths.props" Condition="exists('MDK/MDK.paths.props')" />
|
||||
<ItemGroup>
|
||||
<Compile Include="MDK\Bootstrapper.cs" />
|
||||
<AdditionalFiles Include="MDK\MDK.options.props">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</AdditionalFiles>
|
||||
<AdditionalFiles Include="MDK\MDK.paths.props">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</AdditionalFiles>
|
||||
<Compile Include="Program.cs" />
|
||||
<AdditionalFiles Include="Instructions.readme" />
|
||||
<AdditionalFiles Include="thumb.png" />
|
||||
<AdditionalFiles Include="MDK\whitelist.cache" />
|
||||
</ItemGroup>
|
||||
<Import Project="..\SECommon\SECommon.projitems" Label="Shared" />
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<Target Name="AfterBuild">
|
||||
<Copy SourceFiles="MDK\MDK.options.props" DestinationFolder="$(TargetDir)\MDK" />
|
||||
<Copy SourceFiles="MDK\MDK.paths.props" DestinationFolder="$(TargetDir)\MDK" />
|
||||
</Target>
|
||||
</Project>
|
||||
206
MissileController/Program.cs
Normal file
206
MissileController/Program.cs
Normal file
|
|
@ -0,0 +1,206 @@
|
|||
using Sandbox.Game.Entities.Cube;
|
||||
using Sandbox.Game.EntityComponents;
|
||||
//using Sandbox.ModAPI;
|
||||
using Sandbox.ModAPI.Ingame;
|
||||
using Sandbox.ModAPI.Interfaces;
|
||||
|
||||
using SpaceEngineers.Game.ModAPI.Ingame;
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Immutable;
|
||||
using System.Linq;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
|
||||
using VRage;
|
||||
using VRage.Collections;
|
||||
using VRage.Game;
|
||||
using VRage.Game.Components;
|
||||
using VRage.Game.GUI.TextPanel;
|
||||
using VRage.Game.ModAPI.Ingame;
|
||||
using VRage.Game.ModAPI.Ingame.Utilities;
|
||||
using VRage.Game.ObjectBuilders.Definitions;
|
||||
|
||||
using VRageMath;
|
||||
|
||||
namespace IngameScript
|
||||
{
|
||||
partial class Program : MyGridProgram
|
||||
{
|
||||
const string MISSILE_GRID_PREFIX = "[PM]";
|
||||
|
||||
const float EPSILON = 0.05f;
|
||||
const double DELAY_BEFORE_TRAVELLING_MODE = 3000; // [ms].
|
||||
const double AUTO_DESTRUCTION_AFTER = 60000; // [ms] (1 min).
|
||||
|
||||
|
||||
enum State
|
||||
{
|
||||
NORMAL,
|
||||
LAUNCHING,
|
||||
TRAVELLING,
|
||||
}
|
||||
|
||||
State currentState = State.NORMAL;
|
||||
|
||||
readonly Output output;
|
||||
|
||||
int tickFromStart;
|
||||
IMyThrust forwardThruster;
|
||||
IMyFlightMovementBlock aiMove;
|
||||
IMyOffensiveCombatBlock aiCombat;
|
||||
IMySensorBlock sensor;
|
||||
List<IMyWarhead> warheads = new List<IMyWarhead>();
|
||||
IMyGasTank gasTank;
|
||||
IMyLightingBlock light;
|
||||
|
||||
public Program()
|
||||
{
|
||||
var output = this.Me.GetSurface(0);
|
||||
this.output = new Output(output);
|
||||
|
||||
this.output.Print("Missile controller system starting...");
|
||||
|
||||
this.Runtime.UpdateFrequency = UpdateFrequency.Update10;
|
||||
|
||||
this.output.Print("Missile controller system started");
|
||||
}
|
||||
|
||||
void UpdateState10()
|
||||
{
|
||||
if (this.forwardThruster == null)
|
||||
this.forwardThruster = this.GridTerminalSystem.GetBlockWithName("[PM] Hydrogen Thruster 01") as IMyThrust;
|
||||
if (this.forwardThruster == null)
|
||||
{
|
||||
this.output.Print("Error: Cannot find forward thruster");
|
||||
return;
|
||||
}
|
||||
|
||||
if (this.aiMove == null)
|
||||
this.aiMove = this.GridTerminalSystem.GetBlockWithName("[PM] AI Flight (Move)") as IMyFlightMovementBlock;
|
||||
if (this.aiMove == null)
|
||||
{
|
||||
this.output.Print("Error: Cannot find AI move");
|
||||
return;
|
||||
}
|
||||
|
||||
if (this.aiCombat == null)
|
||||
this.aiCombat = this.GridTerminalSystem.GetBlockWithName("[PM] AI Offensive (Combat)") as IMyOffensiveCombatBlock;
|
||||
if (this.aiCombat == null)
|
||||
{
|
||||
this.output.Print("Error: Cannot find AI combat");
|
||||
return;
|
||||
}
|
||||
|
||||
if (this.sensor == null)
|
||||
this.sensor = this.GridTerminalSystem.GetBlockWithName("[PM] Sensor") as IMySensorBlock;
|
||||
if (this.sensor == null)
|
||||
{
|
||||
this.output.Print("Error: Cannot find sensor");
|
||||
return;
|
||||
}
|
||||
|
||||
if (this.warheads.Count == 0)
|
||||
this.GridTerminalSystem.GetBlockGroupWithName("[PM] Warheads").GetBlocksOfType(this.warheads);
|
||||
if (this.warheads.Count == 0)
|
||||
{
|
||||
this.output.Print("Error: Cannot find any warhead");
|
||||
return;
|
||||
}
|
||||
|
||||
if (this.gasTank == null)
|
||||
this.gasTank = this.GridTerminalSystem.GetBlockWithName("[PM] Hydrogen Tank") as IMyGasTank;
|
||||
if (this.gasTank == null)
|
||||
{
|
||||
this.output.Print("Error: Cannot find gas tank");
|
||||
return;
|
||||
}
|
||||
|
||||
if (this.light == null)
|
||||
this.light = this.GridTerminalSystem.GetBlockWithName("[PM] Light") as IMyLightingBlock;
|
||||
if (this.light == null)
|
||||
{
|
||||
this.output.Print("Error: Cannot find light");
|
||||
return;
|
||||
}
|
||||
|
||||
switch (this.currentState)
|
||||
{
|
||||
case State.LAUNCHING:
|
||||
// this.output.Print($"Tick: {this.tickFromStart}");
|
||||
//this.forwardThruster.ove
|
||||
this.forwardThruster.ThrustOverridePercentage = 1;
|
||||
if (this.MsSinceLaunch > DELAY_BEFORE_TRAVELLING_MODE)
|
||||
{
|
||||
this.forwardThruster.ThrustOverridePercentage = 0;
|
||||
this.aiMove.Enabled = true;
|
||||
this.aiCombat.Enabled = true;
|
||||
|
||||
foreach (var warhead in this.warheads)
|
||||
warhead.IsArmed = true;
|
||||
|
||||
this.output.Print($"Travelling mode");
|
||||
this.currentState = State.TRAVELLING;
|
||||
}
|
||||
break;
|
||||
|
||||
case State.TRAVELLING:
|
||||
var detectedEntity = this.sensor.LastDetectedEntity;
|
||||
|
||||
if (this.MsSinceLaunch > AUTO_DESTRUCTION_AFTER - 3000)
|
||||
this.light.BlinkIntervalSeconds = 0.5f;
|
||||
|
||||
if (this.gasTank.FilledRatio <= EPSILON || detectedEntity.Type != MyDetectedEntityType.None || this.MsSinceLaunch > AUTO_DESTRUCTION_AFTER)
|
||||
{
|
||||
Detonate();
|
||||
}
|
||||
break;
|
||||
|
||||
case State.NORMAL:
|
||||
break; // Nothing;
|
||||
}
|
||||
}
|
||||
|
||||
void Detonate()
|
||||
{
|
||||
foreach (var warhead in this.warheads)
|
||||
warhead.Detonate();
|
||||
}
|
||||
|
||||
public void Save()
|
||||
{
|
||||
}
|
||||
|
||||
double MsSinceLaunch
|
||||
{
|
||||
get { return (double)this.tickFromStart / 60 * 1000; }
|
||||
}
|
||||
|
||||
public void Main(string argument, UpdateType updateSource)
|
||||
{
|
||||
if ((updateSource & UpdateType.Update10) != 0)
|
||||
{
|
||||
this.tickFromStart += 10;
|
||||
this.UpdateState10();
|
||||
}
|
||||
else if ((updateSource & (UpdateType.Script | UpdateType.Terminal | UpdateType.Trigger)) != 0)
|
||||
{
|
||||
switch (argument)
|
||||
{
|
||||
case "START":
|
||||
this.output.Print("Launching mode");
|
||||
this.tickFromStart = 0;
|
||||
this.currentState = State.LAUNCHING;
|
||||
break;
|
||||
|
||||
default:
|
||||
this.output.Print($"Uknown command: {argument}");
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
BIN
MissileController/thumb.png
Normal file
BIN
MissileController/thumb.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 385 KiB |
27
MissileLauncher/MDK/Bootstrapper.cs
Normal file
27
MissileLauncher/MDK/Bootstrapper.cs
Normal file
|
|
@ -0,0 +1,27 @@
|
|||
using Malware.MDKUtilities;
|
||||
|
||||
namespace IngameScript.MDK
|
||||
{
|
||||
public class TestBootstrapper
|
||||
{
|
||||
// All the files in this folder, as well as all files containing the file ".debug.", will be excluded
|
||||
// from the build process. You can use this to create utilites for testing your scripts directly in
|
||||
// Visual Studio.
|
||||
|
||||
static TestBootstrapper()
|
||||
{
|
||||
// Initialize the MDK utility framework
|
||||
MDKUtilityFramework.Load();
|
||||
}
|
||||
|
||||
public static void Main()
|
||||
{
|
||||
// In order for your program to actually run, you will need to provide a mockup of all the facilities
|
||||
// your script uses from the game, since they're not available outside of the game.
|
||||
|
||||
// Create and configure the desired program.
|
||||
var program = MDKFactory.CreateProgram<Program>();
|
||||
MDKFactory.Run(program);
|
||||
}
|
||||
}
|
||||
}
|
||||
18
MissileLauncher/MDK/MDK.options.props
Normal file
18
MissileLauncher/MDK/MDK.options.props
Normal file
|
|
@ -0,0 +1,18 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<!--
|
||||
Contains basic settings that should be included in code repositories
|
||||
-->
|
||||
<MDKVersion>1.5.17</MDKVersion>
|
||||
<MDKTrimTypes>
|
||||
<Enabled>no</Enabled>
|
||||
</MDKTrimTypes>
|
||||
<MDKMinify>
|
||||
<Level>None</Level>
|
||||
</MDKMinify>
|
||||
<MDKIgnore>
|
||||
<Folder>mdk</Folder>
|
||||
</MDKIgnore>
|
||||
</PropertyGroup>
|
||||
</Project>
|
||||
81
MissileLauncher/MDK/MDK.paths.props
Normal file
81
MissileLauncher/MDK/MDK.paths.props
Normal file
|
|
@ -0,0 +1,81 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<!--
|
||||
You can safely exclude this file from code repositories and use different
|
||||
user settings per machine.
|
||||
-->
|
||||
<MDKVersion>1.4.14</MDKVersion>
|
||||
<MDKUseGameBinPath>no</MDKUseGameBinPath>
|
||||
<MDKGameBinPath>G:\SteamLibrary\SteamApps\common\SpaceEngineers\Bin64</MDKGameBinPath>
|
||||
<MDKInstallPath>c:\users\lyssmetal\appdata\local\microsoft\visualstudio\17.0_6c02a30d\extensions\twejjmj5.r1e</MDKInstallPath>
|
||||
<MDKOutputPath>C:\Users\LyssMetal\AppData\Roaming\SpaceEngineers\IngameScripts\local</MDKOutputPath>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="Sandbox.Common">
|
||||
<HintPath>$(MDKGameBinPath)\Sandbox.Common.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="Sandbox.Game">
|
||||
<HintPath>$(MDKGameBinPath)\Sandbox.Game.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="Sandbox.Graphics">
|
||||
<HintPath>$(MDKGameBinPath)\Sandbox.Graphics.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="SpaceEngineers.Game">
|
||||
<HintPath>$(MDKGameBinPath)\SpaceEngineers.Game.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="SpaceEngineers.ObjectBuilders">
|
||||
<HintPath>$(MDKGameBinPath)\SpaceEngineers.ObjectBuilders.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage">
|
||||
<HintPath>$(MDKGameBinPath)\VRage.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Audio">
|
||||
<HintPath>$(MDKGameBinPath)\VRage.Audio.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Game">
|
||||
<HintPath>$(MDKGameBinPath)\VRage.Game.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Input">
|
||||
<HintPath>$(MDKGameBinPath)\VRage.Input.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Library">
|
||||
<HintPath>$(MDKGameBinPath)\VRage.Library.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Math">
|
||||
<HintPath>$(MDKGameBinPath)\VRage.Math.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Render">
|
||||
<HintPath>$(MDKGameBinPath)\VRage.Render.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Render11">
|
||||
<HintPath>$(MDKGameBinPath)\VRage.Render11.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Scripting">
|
||||
<HintPath>$(MDKGameBinPath)\VRage.Scripting.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="MDKUtilities">
|
||||
<HintPath>$(MDKInstallPath)\MDKUtilities.dll</HintPath>
|
||||
<Private>true</Private>
|
||||
</Reference>
|
||||
<Reference Include="System.Collections.Immutable">
|
||||
<HintPath>$(MDKGameBinPath)\System.Collections.Immutable.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Analyzer Include="$(MDKInstallPath)\Analyzers\MDKAnalyzer.dll" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
59
MissileLauncher/MissileLauncher.csproj
Normal file
59
MissileLauncher/MissileLauncher.csproj
Normal file
|
|
@ -0,0 +1,59 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{761F968E-CE71-404B-A20A-7C1458D6C014}</ProjectGuid>
|
||||
<OutputType>Exe</OutputType>
|
||||
<RootNamespace>IngameScript</RootNamespace>
|
||||
<AssemblyName>MissileLauncher</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
|
||||
<TargetFrameworkProfile />
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<OutputPath>bin\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<DebugType>full</DebugType>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
<Prefer32Bit>true</Prefer32Bit>
|
||||
<LangVersion>6</LangVersion>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="netstandard" />
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Net.Http" />
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<Import Project="MDK/MDK.options.props" />
|
||||
<Import Project="MDK/MDK.paths.props" Condition="exists('MDK/MDK.paths.props')" />
|
||||
<ItemGroup>
|
||||
<Compile Include="MDK\Bootstrapper.cs" />
|
||||
<AdditionalFiles Include="MDK\MDK.options.props">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</AdditionalFiles>
|
||||
<AdditionalFiles Include="MDK\MDK.paths.props">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</AdditionalFiles>
|
||||
<Compile Include="Program.cs" />
|
||||
<AdditionalFiles Include="Instructions.readme" />
|
||||
<AdditionalFiles Include="thumb.png" />
|
||||
<AdditionalFiles Include="MDK\whitelist.cache" />
|
||||
</ItemGroup>
|
||||
<Import Project="..\SECommon\SECommon.projitems" Label="Shared" />
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<Target Name="AfterBuild">
|
||||
<Copy SourceFiles="MDK\MDK.options.props" DestinationFolder="$(TargetDir)\MDK" />
|
||||
<Copy SourceFiles="MDK\MDK.paths.props" DestinationFolder="$(TargetDir)\MDK" />
|
||||
</Target>
|
||||
</Project>
|
||||
193
MissileLauncher/Program.cs
Normal file
193
MissileLauncher/Program.cs
Normal file
|
|
@ -0,0 +1,193 @@
|
|||
using Sandbox.Game.Entities.Cube;
|
||||
using Sandbox.Game.EntityComponents;
|
||||
using Sandbox.Game.GameSystems;
|
||||
using Sandbox.ModAPI.Ingame;
|
||||
using Sandbox.ModAPI.Interfaces;
|
||||
|
||||
using SpaceEngineers.Game.ModAPI.Ingame;
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Immutable;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
using VRage;
|
||||
using VRage.Collections;
|
||||
using VRage.Game;
|
||||
using VRage.Game.Components;
|
||||
using VRage.Game.GUI.TextPanel;
|
||||
using VRage.Game.ModAPI.Ingame;
|
||||
using VRage.Game.ModAPI.Ingame.Utilities;
|
||||
using VRage.Game.ObjectBuilders.Definitions;
|
||||
|
||||
using VRageMath;
|
||||
|
||||
using static VRageRender.Utils.MyWingedEdgeMesh;
|
||||
|
||||
namespace IngameScript
|
||||
{
|
||||
enum State
|
||||
{
|
||||
NORMAL,
|
||||
STARTING_SEQUENCE,
|
||||
FILLING_TANK,
|
||||
LAUNCHING,
|
||||
}
|
||||
|
||||
class Missile
|
||||
{
|
||||
string prefix;
|
||||
readonly string tankName = "Hydrogen Tank";
|
||||
readonly string connectorName = "Connector";
|
||||
readonly string mergeBlockName = "Merge Block";
|
||||
readonly string programmableBlockName = "Programmable Block";
|
||||
|
||||
State currentState = State.NORMAL;
|
||||
|
||||
IMyGridTerminalSystem gridTerminalSystem;
|
||||
|
||||
IMyGasTank tank = null;
|
||||
IMyShipConnector connector = null;
|
||||
IMyShipMergeBlock mergeBlock = null;
|
||||
IMyProgrammableBlock programmableBlock = null;
|
||||
|
||||
// bool loop = false; // Not used for the moment.
|
||||
public Missile(string prefix, IMyGridTerminalSystem gridTerminalSystem)
|
||||
{
|
||||
this.prefix = prefix;
|
||||
this.gridTerminalSystem = gridTerminalSystem;
|
||||
}
|
||||
}
|
||||
|
||||
partial class Program : MyGridProgram
|
||||
{
|
||||
const string GRID_PREFIX = "[PML]";
|
||||
const string MISSILE_GRID_PREFIX = "[PM]";
|
||||
const double HYDRO_TANK_FILLED_PERCENT = 20;
|
||||
|
||||
const float EPSILON = 0.05f;
|
||||
|
||||
readonly Output output;
|
||||
|
||||
public Program()
|
||||
{
|
||||
var output = this.Me.GetSurface(0);
|
||||
this.output = new Output(output);
|
||||
this.output.Print("Missile launcher system starting...");
|
||||
|
||||
this.Runtime.UpdateFrequency = UpdateFrequency.Update100;
|
||||
|
||||
this.output.Print("Missile launcher system started");
|
||||
}
|
||||
|
||||
void UpdateState()
|
||||
{
|
||||
switch (this.currentState)
|
||||
{
|
||||
case State.STARTING_SEQUENCE:
|
||||
this.tank = this.GridTerminalSystem.GetBlockWithName("[PM] Hydrogen Tank") as IMyGasTank;
|
||||
if (this.tank == null)
|
||||
{
|
||||
this.output.Print("Cannot find the missile hydrogen tank");
|
||||
break;
|
||||
}
|
||||
|
||||
this.connector = this.GridTerminalSystem.GetBlockWithName("[PM] Connector") as IMyShipConnector;
|
||||
if (this.connector == null)
|
||||
{
|
||||
this.output.Print("Cannot find the missile connector");
|
||||
break;
|
||||
}
|
||||
|
||||
this.mergeBlock = this.GridTerminalSystem.GetBlockWithName("[PM] Merge Block") as IMyShipMergeBlock;
|
||||
if (this.mergeBlock == null)
|
||||
{
|
||||
this.output.Print("Cannot find the missile merge block");
|
||||
break;
|
||||
}
|
||||
|
||||
this.programmableBlock = this.GridTerminalSystem.GetBlockWithName("[PM] Programmable Block") as IMyProgrammableBlock;
|
||||
if (this.programmableBlock == null)
|
||||
{
|
||||
this.output.Print("Cannot find the missile programmable block");
|
||||
break;
|
||||
}
|
||||
|
||||
this.tank.Stockpile = true;
|
||||
this.connector.Connect();
|
||||
|
||||
this.currentState = State.FILLING_TANK;
|
||||
break; ;
|
||||
|
||||
case State.FILLING_TANK:
|
||||
this.output.Print("Waiting missile tank filled...");
|
||||
if (this.tank.FilledRatio >= HYDRO_TANK_FILLED_PERCENT / 100)
|
||||
{
|
||||
this.tank.Stockpile = false;
|
||||
this.currentState = State.LAUNCHING;
|
||||
}
|
||||
break;
|
||||
|
||||
case State.LAUNCHING:
|
||||
this.output.Print("Launching missile...");
|
||||
|
||||
if (this.programmableBlock.TryRun("START"))
|
||||
this.output.Print("Missile launched!");
|
||||
else
|
||||
this.output.Print("ERROR: Can't send START command to missile");
|
||||
|
||||
this.mergeBlock.Enabled = false;
|
||||
this.connector.Disconnect();
|
||||
|
||||
if (this.loop)
|
||||
this.currentState = State.STARTING_SEQUENCE;
|
||||
else
|
||||
this.currentState = State.NORMAL;
|
||||
|
||||
break;
|
||||
|
||||
case State.NORMAL:
|
||||
break; // Nothing;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void Save()
|
||||
{
|
||||
}
|
||||
|
||||
public void Main(string argument, UpdateType updateSource)
|
||||
{
|
||||
if ((updateSource & UpdateType.Update100) != 0)
|
||||
{
|
||||
this.UpdateState();
|
||||
}
|
||||
else if ((updateSource & (UpdateType.Terminal | UpdateType.Trigger)) != 0)
|
||||
{
|
||||
switch (argument)
|
||||
{
|
||||
case "LAUNCH ONE":
|
||||
this.loop = false;
|
||||
this.currentState = State.STARTING_SEQUENCE;
|
||||
break;
|
||||
|
||||
case "LAUNCH SOME":
|
||||
this.loop = true;
|
||||
this.currentState = State.STARTING_SEQUENCE;
|
||||
break;
|
||||
|
||||
case "STOP":
|
||||
this.loop = false;
|
||||
this.currentState = State.NORMAL;
|
||||
break;
|
||||
|
||||
default:
|
||||
this.output.Print($"Uknown command: {argument}");
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
BIN
MissileLauncher/thumb.png
Normal file
BIN
MissileLauncher/thumb.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 385 KiB |
|
|
@ -11,6 +11,16 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AutoPilot", "AutoPilot\Auto
|
|||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MiningRover", "MiningRover\MiningRover.csproj", "{DBCD62FE-F7AA-4A03-9241-0A4BE6952664}"
|
||||
EndProject
|
||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{A3A0A2EE-BB1F-426A-80EA-3B19273EDCCD}"
|
||||
ProjectSection(SolutionItems) = preProject
|
||||
.gitignore = .gitignore
|
||||
TODO.md = TODO.md
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MissileController", "MissileController\MissileController.csproj", "{F902E413-8F1A-423D-98A5-F26B684E28BA}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MissileLauncher", "MissileLauncher\MissileLauncher.csproj", "{761F968E-CE71-404B-A20A-7C1458D6C014}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|x64 = Debug|x64
|
||||
|
|
@ -22,6 +32,10 @@ Global
|
|||
{141E1804-F644-48F8-A3D8-BEFEEE66ECBA}.Debug|x64.Build.0 = Debug|x64
|
||||
{DBCD62FE-F7AA-4A03-9241-0A4BE6952664}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{DBCD62FE-F7AA-4A03-9241-0A4BE6952664}.Debug|x64.Build.0 = Debug|x64
|
||||
{F902E413-8F1A-423D-98A5-F26B684E28BA}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{F902E413-8F1A-423D-98A5-F26B684E28BA}.Debug|x64.Build.0 = Debug|x64
|
||||
{761F968E-CE71-404B-A20A-7C1458D6C014}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{761F968E-CE71-404B-A20A-7C1458D6C014}.Debug|x64.Build.0 = Debug|x64
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
|
|
@ -32,6 +46,8 @@ Global
|
|||
GlobalSection(SharedMSBuildProjectFiles) = preSolution
|
||||
SECommon\SECommon.projitems*{141e1804-f644-48f8-a3d8-befeee66ecba}*SharedItemsImports = 4
|
||||
SECommon\SECommon.projitems*{22a83955-fe9b-4eba-8980-d9de01353c4c}*SharedItemsImports = 4
|
||||
SECommon\SECommon.projitems*{761f968e-ce71-404b-a20a-7c1458d6c014}*SharedItemsImports = 4
|
||||
SECommon\SECommon.projitems*{9e97399c-4fe6-495b-aa87-acc2213647cd}*SharedItemsImports = 13
|
||||
SECommon\SECommon.projitems*{f902e413-8f1a-423d-98a5-f26b684e28ba}*SharedItemsImports = 4
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
|
|
|
|||
3
TODO.md
Normal file
3
TODO.md
Normal file
|
|
@ -0,0 +1,3 @@
|
|||
* Make procedure to deploy tank + button
|
||||
* Make procedure to pack tank + button
|
||||
* Security system for Loir: Can't
|
||||
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Reference in a new issue