- Updated `State` enum to remove `FILLING_TANK` and add `ABORTING`.
- Modified `Launcher` constructor to include `IMyProjector`.
- Added `AbortLaunching` method to handle abort state.
- Enhanced `UpdateState` to manage the new `ABORTING` state.
- Introduced `CheckMissileBuilt` method for missile readiness checks.
- Increased `HYDRO_TANK_FILLED_PERCENT` from 40 to 60.
- Changed `GRID_PREFIX` from `[PML]` to `[Mimine]`.
- Updated program's frequency from `Update10` to `Update100`.
- Adjusted `ResetToNominal` to call `AbortLaunching` for all launchers.
- Introduced new constants for missile control: `DISTANCE_BEFORE_ROTATING` and `ROTATION_SPEED`.
- Expanded `State` enum to include `TURNING` and `ACCELERATING`.
- Added variables for tracking missile position, speed, and acceleration.
- Implemented logic for initializing backward thruster and gyroscope.
- Added `CheckEnemies` method to switch to AI mode upon enemy detection.
- Introduced `Detonate` method for centralized warhead detonation logic.
- Updated `DistanceFromLaunch` property for accurate distance calculation.
- Implemented validation for missile thrusters, halting if none are found.
- Increased `HYDRO_TANK_FILLED_PERCENT` from 20 to 40.
- Changed runtime update frequency from `Update100` to `Update10`.
Updated constants for delay and auto-destruction times.
Added checks for required components in FindElements method
with improved error handling. Introduced new methods for
auto-destruction and enemy detection. Modified state update
logic to ensure correct missile behavior based on component
availability and current state.