sescripts/MissileController/Program.cs

206 lines
6.5 KiB
C#

using Sandbox.Game.Entities.Cube;
using Sandbox.Game.EntityComponents;
//using Sandbox.ModAPI;
using Sandbox.ModAPI.Ingame;
using Sandbox.ModAPI.Interfaces;
using SpaceEngineers.Game.ModAPI.Ingame;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Text;
using VRage;
using VRage.Collections;
using VRage.Game;
using VRage.Game.Components;
using VRage.Game.GUI.TextPanel;
using VRage.Game.ModAPI.Ingame;
using VRage.Game.ModAPI.Ingame.Utilities;
using VRage.Game.ObjectBuilders.Definitions;
using VRageMath;
namespace IngameScript
{
partial class Program : MyGridProgram
{
const string MISSILE_GRID_PREFIX = "[PM]";
const float EPSILON = 0.05f;
const double DELAY_BEFORE_TRAVELLING_MODE = 3000; // [ms].
const double AUTO_DESTRUCTION_AFTER = 60000; // [ms] (1 min).
enum State
{
NORMAL,
LAUNCHING,
TRAVELLING,
}
State currentState = State.NORMAL;
readonly Output output;
int tickFromStart;
IMyThrust forwardThruster;
IMyFlightMovementBlock aiMove;
IMyOffensiveCombatBlock aiCombat;
IMySensorBlock sensor;
List<IMyWarhead> warheads = new List<IMyWarhead>();
IMyGasTank gasTank;
IMyLightingBlock light;
public Program()
{
var output = this.Me.GetSurface(0);
this.output = new Output(output);
this.output.Print("Missile controller system starting...");
this.Runtime.UpdateFrequency = UpdateFrequency.Update10;
this.output.Print("Missile controller system started");
}
void UpdateState10()
{
if (this.forwardThruster == null)
this.forwardThruster = this.GridTerminalSystem.GetBlockWithName("[PM] Hydrogen Thruster 01") as IMyThrust;
if (this.forwardThruster == null)
{
this.output.Print("Error: Cannot find forward thruster");
return;
}
if (this.aiMove == null)
this.aiMove = this.GridTerminalSystem.GetBlockWithName("[PM] AI Flight (Move)") as IMyFlightMovementBlock;
if (this.aiMove == null)
{
this.output.Print("Error: Cannot find AI move");
return;
}
if (this.aiCombat == null)
this.aiCombat = this.GridTerminalSystem.GetBlockWithName("[PM] AI Offensive (Combat)") as IMyOffensiveCombatBlock;
if (this.aiCombat == null)
{
this.output.Print("Error: Cannot find AI combat");
return;
}
if (this.sensor == null)
this.sensor = this.GridTerminalSystem.GetBlockWithName("[PM] Sensor") as IMySensorBlock;
if (this.sensor == null)
{
this.output.Print("Error: Cannot find sensor");
return;
}
if (this.warheads.Count == 0)
this.GridTerminalSystem.GetBlockGroupWithName("[PM] Warheads").GetBlocksOfType(this.warheads);
if (this.warheads.Count == 0)
{
this.output.Print("Error: Cannot find any warhead");
return;
}
if (this.gasTank == null)
this.gasTank = this.GridTerminalSystem.GetBlockWithName("[PM] Hydrogen Tank") as IMyGasTank;
if (this.gasTank == null)
{
this.output.Print("Error: Cannot find gas tank");
return;
}
if (this.light == null)
this.light = this.GridTerminalSystem.GetBlockWithName("[PM] Light") as IMyLightingBlock;
if (this.light == null)
{
this.output.Print("Error: Cannot find light");
return;
}
switch (this.currentState)
{
case State.LAUNCHING:
// this.output.Print($"Tick: {this.tickFromStart}");
//this.forwardThruster.ove
this.forwardThruster.ThrustOverridePercentage = 1;
if (this.MsSinceLaunch > DELAY_BEFORE_TRAVELLING_MODE)
{
this.forwardThruster.ThrustOverridePercentage = 0;
this.aiMove.Enabled = true;
this.aiCombat.Enabled = true;
foreach (var warhead in this.warheads)
warhead.IsArmed = true;
this.output.Print($"Travelling mode");
this.currentState = State.TRAVELLING;
}
break;
case State.TRAVELLING:
var detectedEntity = this.sensor.LastDetectedEntity;
if (this.MsSinceLaunch > AUTO_DESTRUCTION_AFTER - 3000)
this.light.BlinkIntervalSeconds = 0.5f;
if (this.gasTank.FilledRatio <= EPSILON || detectedEntity.Type != MyDetectedEntityType.None || this.MsSinceLaunch > AUTO_DESTRUCTION_AFTER)
{
Detonate();
}
break;
case State.NORMAL:
break; // Nothing;
}
}
void Detonate()
{
foreach (var warhead in this.warheads)
warhead.Detonate();
}
public void Save()
{
}
double MsSinceLaunch
{
get { return (double)this.tickFromStart / 60 * 1000; }
}
public void Main(string argument, UpdateType updateSource)
{
if ((updateSource & UpdateType.Update10) != 0)
{
this.tickFromStart += 10;
this.UpdateState10();
}
else if ((updateSource & (UpdateType.Script | UpdateType.Terminal | UpdateType.Trigger)) != 0)
{
switch (argument)
{
case "START":
this.output.Print("Launching mode");
this.tickFromStart = 0;
this.currentState = State.LAUNCHING;
break;
default:
this.output.Print($"Uknown command: {argument}");
break;
}
}
}
}
}