193 lines
6 KiB
C#
193 lines
6 KiB
C#
using Sandbox.Game.Entities.Cube;
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using Sandbox.Game.EntityComponents;
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using Sandbox.Game.GameSystems;
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using Sandbox.ModAPI.Ingame;
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using Sandbox.ModAPI.Interfaces;
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using SpaceEngineers.Game.ModAPI.Ingame;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Immutable;
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using System.Linq;
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using System.Text;
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using VRage;
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using VRage.Collections;
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using VRage.Game;
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using VRage.Game.Components;
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using VRage.Game.GUI.TextPanel;
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using VRage.Game.ModAPI.Ingame;
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using VRage.Game.ModAPI.Ingame.Utilities;
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using VRage.Game.ObjectBuilders.Definitions;
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using VRageMath;
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using static VRageRender.Utils.MyWingedEdgeMesh;
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namespace IngameScript
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{
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enum State
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{
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NORMAL,
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STARTING_SEQUENCE,
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FILLING_TANK,
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LAUNCHING,
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}
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class Missile
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{
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string prefix;
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readonly string tankName = "Hydrogen Tank";
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readonly string connectorName = "Connector";
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readonly string mergeBlockName = "Merge Block";
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readonly string programmableBlockName = "Programmable Block";
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State currentState = State.NORMAL;
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IMyGridTerminalSystem gridTerminalSystem;
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IMyGasTank tank = null;
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IMyShipConnector connector = null;
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IMyShipMergeBlock mergeBlock = null;
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IMyProgrammableBlock programmableBlock = null;
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// bool loop = false; // Not used for the moment.
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public Missile(string prefix, IMyGridTerminalSystem gridTerminalSystem)
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{
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this.prefix = prefix;
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this.gridTerminalSystem = gridTerminalSystem;
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}
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}
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partial class Program : MyGridProgram
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{
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const string GRID_PREFIX = "[PML]";
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const string MISSILE_GRID_PREFIX = "[PM]";
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const double HYDRO_TANK_FILLED_PERCENT = 20;
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const float EPSILON = 0.05f;
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readonly Output output;
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public Program()
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{
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var output = this.Me.GetSurface(0);
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this.output = new Output(output);
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this.output.Print("Missile launcher system starting...");
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this.Runtime.UpdateFrequency = UpdateFrequency.Update100;
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this.output.Print("Missile launcher system started");
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}
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void UpdateState()
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{
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switch (this.currentState)
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{
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case State.STARTING_SEQUENCE:
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this.tank = this.GridTerminalSystem.GetBlockWithName("[PM] Hydrogen Tank") as IMyGasTank;
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if (this.tank == null)
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{
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this.output.Print("Cannot find the missile hydrogen tank");
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break;
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}
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this.connector = this.GridTerminalSystem.GetBlockWithName("[PM] Connector") as IMyShipConnector;
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if (this.connector == null)
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{
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this.output.Print("Cannot find the missile connector");
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break;
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}
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this.mergeBlock = this.GridTerminalSystem.GetBlockWithName("[PM] Merge Block") as IMyShipMergeBlock;
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if (this.mergeBlock == null)
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{
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this.output.Print("Cannot find the missile merge block");
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break;
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}
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this.programmableBlock = this.GridTerminalSystem.GetBlockWithName("[PM] Programmable Block") as IMyProgrammableBlock;
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if (this.programmableBlock == null)
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{
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this.output.Print("Cannot find the missile programmable block");
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break;
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}
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this.tank.Stockpile = true;
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this.connector.Connect();
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this.currentState = State.FILLING_TANK;
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break; ;
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case State.FILLING_TANK:
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this.output.Print("Waiting missile tank filled...");
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if (this.tank.FilledRatio >= HYDRO_TANK_FILLED_PERCENT / 100)
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{
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this.tank.Stockpile = false;
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this.currentState = State.LAUNCHING;
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}
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break;
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case State.LAUNCHING:
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this.output.Print("Launching missile...");
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if (this.programmableBlock.TryRun("START"))
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this.output.Print("Missile launched!");
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else
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this.output.Print("ERROR: Can't send START command to missile");
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this.mergeBlock.Enabled = false;
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this.connector.Disconnect();
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if (this.loop)
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this.currentState = State.STARTING_SEQUENCE;
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else
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this.currentState = State.NORMAL;
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break;
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case State.NORMAL:
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break; // Nothing;
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}
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}
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public void Save()
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{
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}
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public void Main(string argument, UpdateType updateSource)
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{
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if ((updateSource & UpdateType.Update100) != 0)
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{
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this.UpdateState();
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}
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else if ((updateSource & (UpdateType.Terminal | UpdateType.Trigger)) != 0)
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{
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switch (argument)
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{
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case "LAUNCH ONE":
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this.loop = false;
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this.currentState = State.STARTING_SEQUENCE;
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break;
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case "LAUNCH SOME":
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this.loop = true;
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this.currentState = State.STARTING_SEQUENCE;
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break;
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case "STOP":
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this.loop = false;
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this.currentState = State.NORMAL;
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break;
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default:
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this.output.Print($"Uknown command: {argument}");
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break;
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}
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}
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}
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}
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}
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