Add missile launcher and missile controller projects
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18 changed files with 992 additions and 195 deletions
206
MissileController/Program.cs
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206
MissileController/Program.cs
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using Sandbox.Game.Entities.Cube;
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using Sandbox.Game.EntityComponents;
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//using Sandbox.ModAPI;
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using Sandbox.ModAPI.Ingame;
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using Sandbox.ModAPI.Interfaces;
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using SpaceEngineers.Game.ModAPI.Ingame;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Immutable;
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using System.Linq;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using System.Text;
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using VRage;
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using VRage.Collections;
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using VRage.Game;
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using VRage.Game.Components;
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using VRage.Game.GUI.TextPanel;
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using VRage.Game.ModAPI.Ingame;
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using VRage.Game.ModAPI.Ingame.Utilities;
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using VRage.Game.ObjectBuilders.Definitions;
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using VRageMath;
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namespace IngameScript
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{
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partial class Program : MyGridProgram
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{
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const string MISSILE_GRID_PREFIX = "[PM]";
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const float EPSILON = 0.05f;
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const double DELAY_BEFORE_TRAVELLING_MODE = 3000; // [ms].
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const double AUTO_DESTRUCTION_AFTER = 60000; // [ms] (1 min).
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enum State
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{
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NORMAL,
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LAUNCHING,
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TRAVELLING,
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}
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State currentState = State.NORMAL;
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readonly Output output;
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int tickFromStart;
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IMyThrust forwardThruster;
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IMyFlightMovementBlock aiMove;
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IMyOffensiveCombatBlock aiCombat;
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IMySensorBlock sensor;
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List<IMyWarhead> warheads = new List<IMyWarhead>();
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IMyGasTank gasTank;
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IMyLightingBlock light;
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public Program()
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{
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var output = this.Me.GetSurface(0);
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this.output = new Output(output);
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this.output.Print("Missile controller system starting...");
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this.Runtime.UpdateFrequency = UpdateFrequency.Update10;
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this.output.Print("Missile controller system started");
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}
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void UpdateState10()
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{
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if (this.forwardThruster == null)
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this.forwardThruster = this.GridTerminalSystem.GetBlockWithName("[PM] Hydrogen Thruster 01") as IMyThrust;
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if (this.forwardThruster == null)
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{
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this.output.Print("Error: Cannot find forward thruster");
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return;
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}
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if (this.aiMove == null)
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this.aiMove = this.GridTerminalSystem.GetBlockWithName("[PM] AI Flight (Move)") as IMyFlightMovementBlock;
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if (this.aiMove == null)
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{
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this.output.Print("Error: Cannot find AI move");
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return;
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}
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if (this.aiCombat == null)
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this.aiCombat = this.GridTerminalSystem.GetBlockWithName("[PM] AI Offensive (Combat)") as IMyOffensiveCombatBlock;
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if (this.aiCombat == null)
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{
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this.output.Print("Error: Cannot find AI combat");
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return;
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}
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if (this.sensor == null)
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this.sensor = this.GridTerminalSystem.GetBlockWithName("[PM] Sensor") as IMySensorBlock;
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if (this.sensor == null)
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{
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this.output.Print("Error: Cannot find sensor");
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return;
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}
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if (this.warheads.Count == 0)
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this.GridTerminalSystem.GetBlockGroupWithName("[PM] Warheads").GetBlocksOfType(this.warheads);
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if (this.warheads.Count == 0)
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{
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this.output.Print("Error: Cannot find any warhead");
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return;
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}
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if (this.gasTank == null)
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this.gasTank = this.GridTerminalSystem.GetBlockWithName("[PM] Hydrogen Tank") as IMyGasTank;
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if (this.gasTank == null)
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{
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this.output.Print("Error: Cannot find gas tank");
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return;
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}
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if (this.light == null)
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this.light = this.GridTerminalSystem.GetBlockWithName("[PM] Light") as IMyLightingBlock;
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if (this.light == null)
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{
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this.output.Print("Error: Cannot find light");
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return;
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}
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switch (this.currentState)
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{
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case State.LAUNCHING:
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// this.output.Print($"Tick: {this.tickFromStart}");
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//this.forwardThruster.ove
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this.forwardThruster.ThrustOverridePercentage = 1;
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if (this.MsSinceLaunch > DELAY_BEFORE_TRAVELLING_MODE)
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{
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this.forwardThruster.ThrustOverridePercentage = 0;
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this.aiMove.Enabled = true;
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this.aiCombat.Enabled = true;
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foreach (var warhead in this.warheads)
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warhead.IsArmed = true;
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this.output.Print($"Travelling mode");
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this.currentState = State.TRAVELLING;
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}
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break;
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case State.TRAVELLING:
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var detectedEntity = this.sensor.LastDetectedEntity;
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if (this.MsSinceLaunch > AUTO_DESTRUCTION_AFTER - 3000)
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this.light.BlinkIntervalSeconds = 0.5f;
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if (this.gasTank.FilledRatio <= EPSILON || detectedEntity.Type != MyDetectedEntityType.None || this.MsSinceLaunch > AUTO_DESTRUCTION_AFTER)
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{
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Detonate();
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}
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break;
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case State.NORMAL:
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break; // Nothing;
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}
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}
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void Detonate()
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{
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foreach (var warhead in this.warheads)
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warhead.Detonate();
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}
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public void Save()
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{
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}
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double MsSinceLaunch
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{
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get { return (double)this.tickFromStart / 60 * 1000; }
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}
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public void Main(string argument, UpdateType updateSource)
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{
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if ((updateSource & UpdateType.Update10) != 0)
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{
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this.tickFromStart += 10;
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this.UpdateState10();
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}
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else if ((updateSource & (UpdateType.Script | UpdateType.Terminal | UpdateType.Trigger)) != 0)
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{
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switch (argument)
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{
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case "START":
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this.output.Print("Launching mode");
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this.tickFromStart = 0;
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this.currentState = State.LAUNCHING;
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break;
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default:
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this.output.Print($"Uknown command: {argument}");
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break;
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}
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}
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}
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}
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}
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