29 lines
1.2 KiB
C#
29 lines
1.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using VRage.Game;
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namespace IngameScript
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{
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internal static class Constants
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{
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public const int NUMBER_OF_MISSILES = 3; // The quantity of components will be created to build this quantity of missiles.
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public const int NUMBER_OF_CANNON_SHELL = 200;
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public const int NUMBER_OF_ARTILLERY_SHELL = 50;
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public const int NUMBER_OF_GATLING_AMMO = 500;
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public const int CONSOLE_NB_LINES = 14;
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public const int CONSOLE_LINE_LENGTH = 50;
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public const string GRID_PREFIX = "[Mimine]";
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public static readonly MyDefinitionId CANNON_SHELL_BLUEPRINT_ID = MyDefinitionId.Parse("MyObjectBuilder_BlueprintDefinition/Position0110_MediumCalibreAmmo");
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public static readonly MyDefinitionId ARTILLERY_SHELL_BLUEPRINT_ID = MyDefinitionId.Parse("MyObjectBuilder_BlueprintDefinition/Position0120_LargeCalibreAmmo");
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public static readonly MyDefinitionId GATLING_AMMO_BLUEPRINT_ID = MyDefinitionId.Parse("MyObjectBuilder_BlueprintDefinition/Position0080_NATO_25x184mmMagazine");
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public const float EPSILON = 0.05f;
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}
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}
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