using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using VRage.Game; namespace IngameScript { internal static class Constants { public const int NUMBER_OF_MISSILES = 3; // The quantity of components will be created to build this quantity of missiles. public const int NUMBER_OF_CANNON_SHELL = 200; public const int NUMBER_OF_ARTILLERY_SHELL = 50; public const int NUMBER_OF_GATLING_AMMO = 500; public const int CONSOLE_NB_LINES = 14; public const int CONSOLE_LINE_LENGTH = 50; public const string GRID_PREFIX = "[Mimine]"; public static readonly MyDefinitionId CANNON_SHELL_BLUEPRINT_ID = MyDefinitionId.Parse("MyObjectBuilder_BlueprintDefinition/Position0110_MediumCalibreAmmo"); public static readonly MyDefinitionId ARTILLERY_SHELL_BLUEPRINT_ID = MyDefinitionId.Parse("MyObjectBuilder_BlueprintDefinition/Position0120_LargeCalibreAmmo"); public static readonly MyDefinitionId GATLING_AMMO_BLUEPRINT_ID = MyDefinitionId.Parse("MyObjectBuilder_BlueprintDefinition/Position0080_NATO_25x184mmMagazine"); public const float EPSILON = 0.05f; } }