using Malware.MDKUtilities; namespace IngameScript.MDK { public class TestBootstrapper { // All the files in this folder, as well as all files containing the file ".debug.", will be excluded // from the build process. You can use this to create utilites for testing your scripts directly in // Visual Studio. static TestBootstrapper() { // Initialize the MDK utility framework MDKUtilityFramework.Load(); } public static void Main() { // In order for your program to actually run, you will need to provide a mockup of all the facilities // your script uses from the game, since they're not available outside of the game. // Create and configure the desired program. var program = MDKFactory.CreateProgram(); MDKFactory.Run(program); } } }