First commit
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5
MiningRover/Instructions.readme
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5
MiningRover/Instructions.readme
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R e a d m e
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-----------
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In this file you can include any instructions or other comments you want to have injected onto the
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top of your final script. You can safely delete this file if you do not want any such comments.
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27
MiningRover/MDK/Bootstrapper.cs
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27
MiningRover/MDK/Bootstrapper.cs
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using Malware.MDKUtilities;
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namespace IngameScript.MDK
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{
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public class TestBootstrapper
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{
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// All the files in this folder, as well as all files containing the file ".debug.", will be excluded
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// from the build process. You can use this to create utilites for testing your scripts directly in
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// Visual Studio.
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static TestBootstrapper()
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{
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// Initialize the MDK utility framework
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MDKUtilityFramework.Load();
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}
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public static void Main()
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{
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// In order for your program to actually run, you will need to provide a mockup of all the facilities
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// your script uses from the game, since they're not available outside of the game.
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// Create and configure the desired program.
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var program = MDKFactory.CreateProgram<Program>();
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MDKFactory.Run(program);
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}
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}
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}
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18
MiningRover/MDK/MDK.options.props
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18
MiningRover/MDK/MDK.options.props
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<?xml version="1.0" encoding="utf-8"?>
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<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<!--
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Contains basic settings that should be included in code repositories
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-->
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<MDKVersion>1.5.17</MDKVersion>
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<MDKTrimTypes>
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<Enabled>no</Enabled>
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</MDKTrimTypes>
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<MDKMinify>
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<Level>None</Level>
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</MDKMinify>
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<MDKIgnore>
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<Folder>mdk</Folder>
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</MDKIgnore>
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</PropertyGroup>
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</Project>
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81
MiningRover/MDK/MDK.paths.props
Normal file
81
MiningRover/MDK/MDK.paths.props
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<?xml version="1.0" encoding="utf-8"?>
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<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<!--
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You can safely exclude this file from code repositories and use different
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user settings per machine.
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-->
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<MDKVersion>1.5.17</MDKVersion>
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<MDKUseGameBinPath>no</MDKUseGameBinPath>
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<MDKGameBinPath>G:\SteamLibrary\SteamApps\common\SpaceEngineers\Bin64</MDKGameBinPath>
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<MDKInstallPath>c:\users\lyssmetal\appdata\local\microsoft\visualstudio\17.0_6c02a30d\extensions\bnnd2422.thc</MDKInstallPath>
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<MDKOutputPath>C:\Users\LyssMetal\AppData\Roaming\SpaceEngineers\IngameScripts\local</MDKOutputPath>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System.Collections.Immutable">
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<HintPath>$(MDKGameBinPath)\System.Collections.Immutable.dll</HintPath>
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<Private>false</Private>
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</Reference>
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<Reference Include="Sandbox.Common">
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<HintPath>$(MDKGameBinPath)\Sandbox.Common.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Sandbox.Game">
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<HintPath>$(MDKGameBinPath)\Sandbox.Game.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Sandbox.Graphics">
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<HintPath>$(MDKGameBinPath)\Sandbox.Graphics.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="SpaceEngineers.Game">
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<HintPath>$(MDKGameBinPath)\SpaceEngineers.Game.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="SpaceEngineers.ObjectBuilders">
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<HintPath>$(MDKGameBinPath)\SpaceEngineers.ObjectBuilders.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="VRage">
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<HintPath>$(MDKGameBinPath)\VRage.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="VRage.Audio">
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<HintPath>$(MDKGameBinPath)\VRage.Audio.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="VRage.Game">
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<HintPath>$(MDKGameBinPath)\VRage.Game.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="VRage.Input">
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<HintPath>$(MDKGameBinPath)\VRage.Input.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="VRage.Library">
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<HintPath>$(MDKGameBinPath)\VRage.Library.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="VRage.Math">
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<HintPath>$(MDKGameBinPath)\VRage.Math.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="VRage.Render">
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<HintPath>$(MDKGameBinPath)\VRage.Render.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="VRage.Render11">
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<HintPath>$(MDKGameBinPath)\VRage.Render11.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="VRage.Scripting">
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<HintPath>$(MDKGameBinPath)\VRage.Scripting.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="MDKUtilities">
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<HintPath>$(MDKInstallPath)\MDKUtilities.dll</HintPath>
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<Private>True</Private>
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</Reference>
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<Analyzer Include="$(MDKInstallPath)\Analyzers\MDKAnalyzer.dll" />
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</ItemGroup>
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</Project>
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85
MiningRover/MiningRover.csproj
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85
MiningRover/MiningRover.csproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{DBCD62FE-F7AA-4A03-9241-0A4BE6952664}</ProjectGuid>
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<OutputType>Exe</OutputType>
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<RootNamespace>IngameScript</RootNamespace>
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<AssemblyName>MiningRover</AssemblyName>
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<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
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<TargetFrameworkProfile />
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<PublishUrl>publish\</PublishUrl>
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<Install>true</Install>
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<InstallFrom>Disk</InstallFrom>
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<UpdateEnabled>false</UpdateEnabled>
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<UpdateMode>Foreground</UpdateMode>
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<UpdateInterval>7</UpdateInterval>
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<UpdateIntervalUnits>Days</UpdateIntervalUnits>
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<UpdatePeriodically>false</UpdatePeriodically>
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<UpdateRequired>false</UpdateRequired>
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<MapFileExtensions>true</MapFileExtensions>
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<ApplicationRevision>0</ApplicationRevision>
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<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
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<IsWebBootstrapper>false</IsWebBootstrapper>
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<UseApplicationTrust>false</UseApplicationTrust>
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<BootstrapperEnabled>true</BootstrapperEnabled>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
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<DebugSymbols>true</DebugSymbols>
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<OutputPath>bin\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<DebugType>full</DebugType>
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<PlatformTarget>x64</PlatformTarget>
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<ErrorReport>prompt</ErrorReport>
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<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
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<Prefer32Bit>true</Prefer32Bit>
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<LangVersion>6</LangVersion>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="netstandard" />
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Net.Http" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<Import Project="MDK/MDK.options.props" />
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<Import Project="MDK/MDK.paths.props" Condition="exists('MDK/MDK.paths.props')" />
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<ItemGroup>
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<Compile Include="MDK\Bootstrapper.cs" />
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<AdditionalFiles Include="MDK\MDK.options.props">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</AdditionalFiles>
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<AdditionalFiles Include="MDK\MDK.paths.props">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</AdditionalFiles>
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<Compile Include="Program.cs" />
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<AdditionalFiles Include="Instructions.readme" />
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<AdditionalFiles Include="thumb.png" />
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<AdditionalFiles Include="MDK\whitelist.cache" />
|
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</ItemGroup>
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<ItemGroup>
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<BootstrapperPackage Include=".NETFramework,Version=v4.8">
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<Visible>False</Visible>
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<ProductName>Microsoft .NET Framework 4.8 %28x86 and x64%29</ProductName>
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<Install>true</Install>
|
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</BootstrapperPackage>
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<BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
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<Visible>False</Visible>
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<ProductName>.NET Framework 3.5 SP1</ProductName>
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<Install>false</Install>
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</BootstrapperPackage>
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</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Target Name="AfterBuild">
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<Copy SourceFiles="MDK\MDK.options.props" DestinationFolder="$(TargetDir)\MDK" />
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<Copy SourceFiles="MDK\MDK.paths.props" DestinationFolder="$(TargetDir)\MDK" />
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</Target>
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||||
</Project>
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445
MiningRover/Program.cs
Normal file
445
MiningRover/Program.cs
Normal file
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using Sandbox.Game.EntityComponents;
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using Sandbox.ModAPI.Ingame;
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using Sandbox.ModAPI.Interfaces;
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using SpaceEngineers.Game.ModAPI.Ingame;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Immutable;
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using System.Linq;
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||||
using System.Text;
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||||
|
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using VRage;
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using VRage.Collections;
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||||
using VRage.Game;
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using VRage.Game.Components;
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using VRage.Game.GUI.TextPanel;
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using VRage.Game.ModAPI.Ingame;
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using VRage.Game.ModAPI.Ingame.Utilities;
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using VRage.Game.ObjectBuilders.Definitions;
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||||
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||||
using VRageMath;
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namespace IngameScript
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{
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partial class Program : MyGridProgram
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{
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enum State
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{
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DEFAULT,
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PACKING,
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UNPACKING,
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}
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const float EPSILON = 0.05f;
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const float EPSILON_RAD = (float)(Math.PI / 64);
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State currentState = State.DEFAULT;
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IMyMotorAdvancedStator rotor01;
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IMyMotorAdvancedStator rotor02;
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IMyMotorAdvancedStator hinge01;
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IMyMotorAdvancedStator hinge02;
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IMyMotorAdvancedStator hinge03;
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IMyExtendedPistonBase piston01;
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|
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List<IMyExtendedPistonBase> pistons = new List<IMyExtendedPistonBase>();
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List<string> pistonsNames = new List<string> { "Piston 02", "Piston 03", "Piston 04", "Piston 05", "Piston 06", "Piston 07", };
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|
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IMyLandingGear magneticPlateArm;
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||||
IMyLandingGear lockPlate;
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||||
IMyExtendedPistonBase lockPiston;
|
||||
|
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IMyTextSurface output;
|
||||
|
||||
public void Print(string text)
|
||||
{
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this.output.WriteText((this.output.GetText() != "" ? Environment.NewLine : "") + text, true);
|
||||
}
|
||||
|
||||
public void PrintError(string text)
|
||||
{
|
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this.Print($"Error: {text}");
|
||||
}
|
||||
|
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public Program()
|
||||
{
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this.output = this.Me.GetSurface(0);
|
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this.output.ContentType = ContentType.TEXT_AND_IMAGE;
|
||||
this.output.WriteText("");
|
||||
|
||||
this.Me.CustomData = "Packing";
|
||||
|
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this.Print("Mining rover system starting...");
|
||||
|
||||
var stators = new List<IMyMotorAdvancedStator>();
|
||||
GridTerminalSystem.GetBlocksOfType(stators);
|
||||
|
||||
foreach (var s in stators)
|
||||
{
|
||||
if (s.DisplayNameText.Contains("Rotor 01"))
|
||||
this.rotor01 = s;
|
||||
else if (s.DisplayNameText.Contains("Rotor 02"))
|
||||
this.rotor02 = s;
|
||||
else if (s.DisplayNameText.Contains("Hinge 01"))
|
||||
this.hinge01 = s;
|
||||
else if (s.DisplayNameText.Contains("Hinge 02"))
|
||||
this.hinge02 = s;
|
||||
else if (s.DisplayNameText.Contains("Hinge 03"))
|
||||
this.hinge03 = s;
|
||||
}
|
||||
|
||||
var pistons = new List<IMyExtendedPistonBase>();
|
||||
GridTerminalSystem.GetBlocksOfType(pistons);
|
||||
|
||||
foreach (var p in pistons)
|
||||
{
|
||||
if (p.DisplayNameText.Contains("Piston 01"))
|
||||
{
|
||||
this.piston01 = p;
|
||||
}
|
||||
else if (p.DisplayNameText.Contains("Lock Piston"))
|
||||
{
|
||||
this.lockPiston = p;
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach (var name in pistonsNames)
|
||||
{
|
||||
if (p.DisplayNameText.Contains(name))
|
||||
{
|
||||
this.pistons.Add(p);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
var magneticPlates = new List<IMyLandingGear>();
|
||||
GridTerminalSystem.GetBlocksOfType(magneticPlates);
|
||||
foreach (var magneticPlate in magneticPlates)
|
||||
{
|
||||
if (magneticPlate.DisplayNameText.Contains("Magnetic Plate arm"))
|
||||
{
|
||||
this.magneticPlateArm = magneticPlate;
|
||||
}
|
||||
else if (magneticPlate.DisplayNameText.Contains("Lock Plate"))
|
||||
{
|
||||
this.lockPlate = magneticPlate;
|
||||
}
|
||||
}
|
||||
|
||||
if (this.rotor01 == null)
|
||||
{
|
||||
this.PrintError("Can't find 'Rotor 01'");
|
||||
return;
|
||||
}
|
||||
|
||||
if (this.rotor02 == null)
|
||||
{
|
||||
this.PrintError("Can't find 'Rotor 02'");
|
||||
return;
|
||||
}
|
||||
|
||||
if (this.hinge01 == null)
|
||||
{
|
||||
this.PrintError("Can't find 'Hinge 01'");
|
||||
return;
|
||||
}
|
||||
|
||||
if (this.hinge02 == null)
|
||||
{
|
||||
this.PrintError("Can't find 'Hinge 02'");
|
||||
return;
|
||||
}
|
||||
|
||||
if (this.magneticPlateArm == null)
|
||||
{
|
||||
this.PrintError("Can't find 'Magnetic Plate arm'");
|
||||
return;
|
||||
}
|
||||
|
||||
if (this.lockPlate == null)
|
||||
{
|
||||
this.PrintError("Can't find 'Lock Plate'");
|
||||
return;
|
||||
}
|
||||
|
||||
if (this.piston01 == null)
|
||||
{
|
||||
this.PrintError("Can't find 'Piston 01'");
|
||||
return;
|
||||
}
|
||||
|
||||
if (this.lockPiston == null)
|
||||
{
|
||||
this.PrintError("Can't find 'Lock Piston'");
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
this.Runtime.UpdateFrequency = UpdateFrequency.Update100;
|
||||
|
||||
this.Print("Mining rover system has started");
|
||||
}
|
||||
|
||||
public void Save()
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Always returns an angle between 0 and pi/2.
|
||||
/// </summary>
|
||||
/// <param name="a1"></param>
|
||||
/// <param name="a2"></param>
|
||||
/// <returns></returns>
|
||||
float SumAngles(float a1, float a2)
|
||||
{
|
||||
var r = (float)((a1 + a2) % (2 * Math.PI));
|
||||
|
||||
if (r < 0)
|
||||
return (float)(r + 2 * Math.PI);
|
||||
else
|
||||
return r;
|
||||
}
|
||||
|
||||
// Return 'true' if the rotor is in place.
|
||||
bool SetRotorVelocity(float targetAngle, IMyMotorAdvancedStator rotor, float tolerance = (float)(Math.PI / 64))
|
||||
{
|
||||
//if (rotor.Angle)
|
||||
return false;
|
||||
}
|
||||
|
||||
void UpdateState()
|
||||
{
|
||||
if (this.currentState == State.UNPACKING)
|
||||
{
|
||||
if (!this.piston01.Enabled)
|
||||
{
|
||||
this.piston01.Enabled = true;
|
||||
foreach (var p in this.pistons)
|
||||
p.Enabled = true;
|
||||
}
|
||||
|
||||
bool finished = true;
|
||||
//bool roverLocked = false;
|
||||
|
||||
if (this.magneticPlateArm.IsLocked)
|
||||
this.magneticPlateArm.Unlock();
|
||||
|
||||
this.rotor01.TargetVelocityRPM = 0.0f;
|
||||
|
||||
if (this.lockPiston.CurrentPosition <= EPSILON)
|
||||
{
|
||||
finished = false;
|
||||
this.lockPiston.Velocity = 0.5f;
|
||||
}
|
||||
else if (this.lockPiston.CurrentPosition >= this.lockPiston.MaxLimit - EPSILON)
|
||||
{
|
||||
//roverLocked = true;
|
||||
if (!this.lockPlate.IsLocked)
|
||||
this.lockPlate.Lock();
|
||||
this.lockPiston.Velocity = 0.0f;
|
||||
}
|
||||
|
||||
if (this.hinge01.Angle <= -Math.PI / 8)
|
||||
{
|
||||
this.hinge01.TargetVelocityRPM = 0.0f;
|
||||
}
|
||||
else // if (roverLocked)
|
||||
{
|
||||
this.hinge01.TargetVelocityRPM = -1.5f;
|
||||
finished = false;
|
||||
}
|
||||
|
||||
if (this.hinge02.Angle <= -Math.PI / 3)
|
||||
{
|
||||
this.hinge02.TargetVelocityRPM = 0.0f;
|
||||
}
|
||||
else // if (roverLocked)
|
||||
{
|
||||
this.hinge02.TargetVelocityRPM = -1.5f;
|
||||
finished = false;
|
||||
}
|
||||
|
||||
if (this.piston01.CurrentPosition <= this.piston01.MaxLimit - EPSILON /*&& roverLocked*/)
|
||||
{
|
||||
this.piston01.Velocity = 1.0f;
|
||||
finished = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
this.piston01.Velocity = 0.0f;
|
||||
}
|
||||
|
||||
if (finished)
|
||||
{
|
||||
this.rotor01.RotorLock = false;
|
||||
this.currentState = State.DEFAULT;
|
||||
this.Print("Unpacking terminated");
|
||||
}
|
||||
}
|
||||
else if (this.currentState == State.PACKING)
|
||||
{
|
||||
bool finished = true;
|
||||
|
||||
var rotor01InPlace = this.rotor01.Angle >= 2 * Math.PI - EPSILON_RAD || this.rotor01.Angle <= EPSILON_RAD;
|
||||
if (rotor01InPlace)
|
||||
{
|
||||
this.rotor01.RotorLock = true;
|
||||
this.rotor01.TargetVelocityRPM = 0.0f;
|
||||
}
|
||||
else if (this.rotor01.Angle >= Math.PI)
|
||||
{
|
||||
this.rotor01.TargetVelocityRPM = 1.0f;
|
||||
finished = false;
|
||||
}
|
||||
else // if (this.rotor01.Angle <= Math.PI)
|
||||
{
|
||||
this.rotor01.TargetVelocityRPM = -1.0f;
|
||||
finished = false;
|
||||
}
|
||||
|
||||
//this.Print($"Hinge 01 angle: {this.hinge01.Angle}");
|
||||
if (this.hinge01.Angle <= Math.PI / 4.0 || rotor01InPlace && this.hinge01.Angle <= Math.PI / 2.0 - Math.PI / 32.0)
|
||||
{
|
||||
this.hinge01.TargetVelocityRPM = 1.5f;
|
||||
finished = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
this.hinge01.TargetVelocityRPM = 0f;
|
||||
}
|
||||
|
||||
if (this.hinge02.Angle <= -Math.PI / 32.0)
|
||||
{
|
||||
this.hinge02.TargetVelocityRPM = 1.5f;
|
||||
finished = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
this.hinge02.TargetVelocityRPM = 0f;
|
||||
}
|
||||
|
||||
if (this.piston01.CurrentPosition >= EPSILON)
|
||||
{
|
||||
this.piston01.Velocity = -1.0f;
|
||||
finished = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
this.piston01.Velocity = 0.0f;
|
||||
}
|
||||
|
||||
//var rotor2TargetAngle = 2 * Math.PI - Math.PI / 4; // 315°.
|
||||
|
||||
if (finished)
|
||||
{
|
||||
if (!this.magneticPlateArm.IsLocked)
|
||||
this.magneticPlateArm.Lock();
|
||||
|
||||
if (this.lockPlate.IsLocked)
|
||||
{
|
||||
this.lockPlate.Unlock();
|
||||
this.lockPiston.Velocity = -0.5f;
|
||||
}
|
||||
|
||||
this.piston01.Enabled = false;
|
||||
foreach (var p in this.pistons)
|
||||
p.Enabled = false;
|
||||
|
||||
this.currentState = State.DEFAULT;
|
||||
this.Print("Packing terminated");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
enum RotateDirection
|
||||
{
|
||||
RIGHT,
|
||||
LEFT,
|
||||
}
|
||||
|
||||
enum ElevationDirection
|
||||
{
|
||||
UP,
|
||||
DOWN,
|
||||
}
|
||||
|
||||
const double SPEED_ROTATION = 1.0;
|
||||
const double SPEED_HINGE = 1.0;
|
||||
const double SPEED_EXTEND_1 = 1.0;
|
||||
const double SPEED_EXTEND_2 = 1.0;
|
||||
|
||||
void Rotate(RotateDirection direction)
|
||||
{
|
||||
//if (this.rotor01.)
|
||||
}
|
||||
|
||||
void ChangeElevation(ElevationDirection direction)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void LockUnlock()
|
||||
{
|
||||
if (rotor01.Base)
|
||||
}*/
|
||||
|
||||
public void Main(string argument, UpdateType updateSource)
|
||||
{
|
||||
if ((updateSource & UpdateType.Update100) != 0)
|
||||
{
|
||||
this.UpdateState();
|
||||
}
|
||||
else if ((updateSource & (UpdateType.Terminal | UpdateType.Trigger)) != 0)
|
||||
{
|
||||
switch (argument)
|
||||
{
|
||||
case "UNPACK":
|
||||
this.Print("Unpacking...");
|
||||
this.currentState = State.UNPACKING;
|
||||
break;
|
||||
|
||||
case "PACK":
|
||||
this.Print("Packing...");
|
||||
this.currentState = State.PACKING;
|
||||
break;
|
||||
|
||||
case "STOP":
|
||||
this.currentState = State.DEFAULT;
|
||||
break;
|
||||
|
||||
/*
|
||||
case "LOCK OR UNLOCK":
|
||||
LockUnlock();
|
||||
break;
|
||||
|
||||
case "DOWN":
|
||||
ChangeElevation(ElevationDirection.DOWN);
|
||||
break;
|
||||
|
||||
case "UP":
|
||||
ChangeElevation(ElevationDirection.UP);
|
||||
break;
|
||||
|
||||
case "LEFT":
|
||||
Rotate(RotateDirection.LEFT);
|
||||
break;
|
||||
|
||||
case "RIGHT":
|
||||
Rotate(RotateDirection.RIGHT);
|
||||
break;*/
|
||||
|
||||
default:
|
||||
Echo($"Uknown command: {argument}");
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
BIN
MiningRover/thumb.png
Normal file
BIN
MiningRover/thumb.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 385 KiB |
Loading…
Add table
Add a link
Reference in a new issue