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198
BaseMiner/Program.cs
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198
BaseMiner/Program.cs
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using Sandbox.Game.EntityComponents;
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using Sandbox.ModAPI.Ingame;
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using Sandbox.ModAPI.Interfaces;
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using SpaceEngineers.Game.ModAPI.Ingame;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Immutable;
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using System.Linq;
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using System.Text;
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using VRage;
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using VRage.Collections;
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using VRage.Game;
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using VRage.Game.Components;
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using VRage.Game.GUI.TextPanel;
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using VRage.Game.ModAPI.Ingame;
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using VRage.Game.ModAPI.Ingame.Utilities;
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using VRage.Game.ObjectBuilders.Definitions;
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using VRageMath;
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namespace IngameScript
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{
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partial class Program : MyGridProgram
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{
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const int CONSOLE_NB_LINES = 7;
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const string GRID_PREFIX = "[Base]";
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const float PISTON_SPEED = 0.05f;
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enum State
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{
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NORMAL,
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MINING,
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STOPPING_MINING,
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}
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const float EPSILON = 0.05f;
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State currentState = State.NORMAL;
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readonly Output output;
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List<IMyExtendedPistonBase> pistons = new List<IMyExtendedPistonBase>();
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IMyLandingGear magneticPlate;
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List<IMyShipDrill> drills = new List<IMyShipDrill>();
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IMySoundBlock soundAlert;
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List<IMyLightingBlock> rotatingLights = new List<IMyLightingBlock>();
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IMyShipConnector minerConnector;
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public Program()
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{
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var output = this.Me.GetSurface(0);
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this.output = new Output(output, CONSOLE_NB_LINES);
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this.output.Print("Base mining system starting...");
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this.GridTerminalSystem.GetBlocksOfType(
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this.drills,
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(IMyShipDrill drill) => drill.CustomName.StartsWith(GRID_PREFIX)
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);
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this.output.Print($"Nb of drills: {this.drills.Count}");
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this.GridTerminalSystem.GetBlocksOfType(
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this.pistons,
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(IMyExtendedPistonBase piston) => piston.CustomName.StartsWith(GRID_PREFIX) && piston.CustomName.Contains("Miner")
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);
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this.output.Print($"Nb of pistons: {this.pistons.Count}");
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this.magneticPlate = this.GridTerminalSystem.GetBlockWithName("[Base] Magnetic Plate Miner") as IMyLandingGear;
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this.soundAlert = this.GridTerminalSystem.GetBlockWithName("[Base] Sound Block Miner") as IMySoundBlock;
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if (this.soundAlert == null)
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this.output.Print($"Error: sound alert system not found");
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this.GridTerminalSystem.GetBlocksOfType(
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this.rotatingLights,
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(IMyLightingBlock light) => light.CustomName.StartsWith(GRID_PREFIX) && light.CustomName.Contains("Miner")
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);
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this.output.Print($"Nb of rotating lights: {this.rotatingLights.Count}");
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this.minerConnector = this.GridTerminalSystem.GetBlockWithName("[Base] Connector Miner") as IMyShipConnector;
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if (this.minerConnector == null)
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this.output.Print($"Error: miner connector not found");
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this.Runtime.UpdateFrequency = UpdateFrequency.Update100;
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this.output.Print("base Mining system has started");
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}
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public void Save()
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{
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}
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void UpdateState()
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{
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if (this.currentState == State.STOPPING_MINING)
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{
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bool finished = true;
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foreach (var d in this.drills)
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{
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d.Enabled = false;
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}
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foreach (var p in this.pistons)
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{
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var distanceDocked = 0.0;
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if (p.CustomName == "[Base] Piston Miner 02")
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distanceDocked = 0.1;
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if (p.CurrentPosition > distanceDocked + EPSILON)
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{
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finished = false;
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p.Velocity = 5 * -PISTON_SPEED;
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}
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else
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{
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p.Velocity = 0.0f;
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}
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}
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if (finished)
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{
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foreach (var p in this.pistons)
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p.Enabled = false;
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foreach (var l in this.rotatingLights)
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l.Enabled = false;
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this.soundAlert.Stop();
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this.output.Print("Drills parked, operation terminated");
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this.currentState = State.NORMAL;
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}
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}
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else if (this.currentState == State.MINING)
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{
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this.magneticPlate.Unlock();
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foreach (var p in this.pistons)
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{
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p.Enabled = true;
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p.Velocity = PISTON_SPEED;
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}
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foreach (var d in this.drills)
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{
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d.Enabled = true;
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}
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}
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// Send miner connector position.
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this.IGC.SendBroadcastMessage("POSITION_CONNECTOR_MINER", this.minerConnector.WorldMatrix);
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}
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public void Main(string argument, UpdateType updateSource)
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{
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if ((updateSource & UpdateType.Update100) != 0)
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{
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this.UpdateState();
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}
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else if ((updateSource & (UpdateType.Terminal | UpdateType.Trigger)) != 0)
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{
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switch (argument)
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{
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case "STOP_MINING":
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this.output.Print("Stopping mining...");
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this.currentState = State.STOPPING_MINING;
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break;
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case "START_MINING":
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this.soundAlert.Play();
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foreach (var l in this.rotatingLights)
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l.Enabled = true;
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this.output.Print("Mining in progress...");
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this.currentState = State.MINING;
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break;
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default:
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this.output.Print($"Uknown command: {argument}");
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break;
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}
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}
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}
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}
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}
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