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283
AutoPilot/Program.cs
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283
AutoPilot/Program.cs
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/*
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* API index: https://github.com/malware-dev/MDK-SE/wiki/Api-Index
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* Vector transformation: https://github.com/malware-dev/MDK-SE/wiki/Vector-Transformations-with-World-Matrices
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* How to get rotation/position: https://forum.keenswh.com/threads/how-do-i-get-the-world-position-and-rotation-of-a-ship.7363867/
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*
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*/
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using Sandbox.Game.EntityComponents;
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using Sandbox.ModAPI.Ingame;
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using Sandbox.ModAPI.Interfaces;
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using SpaceEngineers.Game.ModAPI.Ingame;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Immutable;
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using System.Linq;
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using System.Text;
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using VRage;
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using VRage.Collections;
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using VRage.Game;
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using VRage.Game.Components;
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using VRage.Game.GUI.TextPanel;
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using VRage.Game.ModAPI.Ingame;
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using VRage.Game.ModAPI.Ingame.Utilities;
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using VRage.Game.ObjectBuilders.Definitions;
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using VRageMath;
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using VRageMath.Spatial;
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namespace IngameScript
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{
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partial class Program : MyGridProgram
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{
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const int CONSOLE_NB_LINES = 9;
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const float MAX_SPEED = 0.15f; // In rad per second.
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const int NB_OF_GYRO = 1000; // To limit the number of gyros set to overdrive.
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enum State
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{
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NORMAL, // Normal state: Manual commands.
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AUTO_STABILIZATION,
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AUTO_DOCKING,
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}
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State state = State.NORMAL;
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readonly Output output;
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IMyRemoteControl remoteController;
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IMyCubeGrid grid;
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readonly List<IMyGyro> gyros = new List<IMyGyro>();
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IMyBroadcastListener connnectorMinerPositionListener;
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MatrixD connectorMinerPosition;
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public Program()
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{
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this.grid = this.Me.CubeGrid;
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var cockpits = new List<IMyCockpit>();
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this.GridTerminalSystem.GetBlocksOfType(cockpits);
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IMyCockpit cockpit = null;
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foreach (var c in cockpits)
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{
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if (c.CubeGrid == this.grid)
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{
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cockpit = c;
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break;
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}
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}
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if (cockpit == null)
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{
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this.Echo("Can't find a cockpit");
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return;
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}
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this.output = new Output(cockpit, CONSOLE_NB_LINES);
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this.output.Print("Intializing navigation control...");
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var remoteControls = new List<IMyRemoteControl>();
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this.GridTerminalSystem.GetBlocksOfType(remoteControls);
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foreach (var rc in remoteControls)
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{
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if (rc.CubeGrid == this.grid)
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{
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this.remoteController = rc;
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break;
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}
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}
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this.GridTerminalSystem.GetBlocksOfType(
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this.gyros,
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(IMyGyro gyro) => gyro.CubeGrid == this.grid
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);
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if (this.remoteController == null)
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{
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this.output.Print("Can't find a remote controller");
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return;
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}
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this.connnectorMinerPositionListener = this.IGC.RegisterBroadcastListener("POSITION_CONNECTOR_MINER");
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/*
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var sensor = this.GridTerminalSystem.GetBlockWithName("Sensor") as IMySensorBlock;
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var entities = new List<MyDetectedEntityInfo>();
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sensor.DetectedEntities(entities);
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foreach (var entity in entities)
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{
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entity.
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this.output.Print(entity.Name);
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}*/
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this.Runtime.UpdateFrequency = UpdateFrequency.Update10;
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this.output.Print("Navigation control initializing complete");
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}
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public void Save()
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{
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}
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void UpdateStateAutoStabilization()
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{
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//var pos = this.remoteController.Position;
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var gravity = this.remoteController.GetNaturalGravity().Normalized();
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if (!Vector3D.IsZero(gravity))
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{
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var worldMatrix = this.remoteController.WorldMatrix;
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var up = worldMatrix.Up;
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var forward = worldMatrix.Forward;
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var left = worldMatrix.Left;
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//this.Print(gravity.ToString());
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//gravity.ToString();
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this.output.Display(
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$"Gravity: {gravity.ToString("f2")}\n" +
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$"Up: {up.ToString("f2")}\n" +
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$"Foward: {forward.ToString("f2")}\n" +
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$"Left: {left.ToString("f2")}\n",
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1
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);
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var alpha = (float)Math.Asin(up.Dot(gravity));
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var beta = (float)Math.Asin(left.Dot(gravity));
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this.output.Display(
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$"Alpha: {alpha}\n" +
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$"Beta: {beta}\n" +
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$"Is under control: {this.remoteController.IsUnderControl}",
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2
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);
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for (int i = 0; i < NB_OF_GYRO && i < this.gyros.Count; i++)
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{
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var gyro = this.gyros[i];
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gyro.Pitch = MathHelper.Clamp(-alpha, -MAX_SPEED, MAX_SPEED);
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gyro.Roll = MathHelper.Clamp(beta, -MAX_SPEED, MAX_SPEED);
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}
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}
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}
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void UpdateStateAutoDocking()
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{
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if (this.connnectorMinerPositionListener.HasPendingMessage)
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this.connectorMinerPosition = this.connnectorMinerPositionListener.AcceptMessage().As<MatrixD>();
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if (this.connectorMinerPosition.IsValid())
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{
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this.output.Display($"Connector position:\n{this.connectorMinerPosition}", 3);
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}
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else
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{
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this.output.Display($"NOPE", 3);
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}
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}
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void UpdateState()
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{
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switch (this.state)
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{
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case State.AUTO_STABILIZATION:
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this.UpdateStateAutoStabilization();
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break;
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case State.AUTO_DOCKING:
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this.UpdateStateAutoDocking();
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break;
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case State.NORMAL:
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break; // Nothing.
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}
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}
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void UpdateStateMachine(State newState)
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{
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if (this.state == newState)
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return;
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if (newState == State.NORMAL)
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{
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switch (this.state)
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{
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case State.AUTO_STABILIZATION:
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foreach (var gyro in this.gyros)
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gyro.GyroOverride = false;
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this.state = State.NORMAL;
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this.output.Print("Auto stabilization disabled");
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break;
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case State.AUTO_DOCKING:
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this.state = State.NORMAL;
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this.output.Print("Auto docking disabled");
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break;
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case State.NORMAL:
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break; // Nothing.
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}
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}
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else
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{
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this.UpdateStateMachine(State.NORMAL);
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switch (newState)
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{
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case State.AUTO_STABILIZATION:
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for (int i = 0; i < NB_OF_GYRO && i < this.gyros.Count; i++)
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{
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var gyro = this.gyros[i];
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gyro.GyroOverride = true;
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gyro.Yaw = 0f;
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gyro.Pitch = 0f;
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gyro.Roll = 0f;
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}
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this.state = State.AUTO_STABILIZATION;
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this.output.Print("Auto stabilization enabled");
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break;
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case State.AUTO_DOCKING:
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this.state = State.AUTO_DOCKING;
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this.output.Print("Auto docking enabled");
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break;
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case State.NORMAL:
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break; // Nothing.
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}
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}
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}
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public void Main(string argument, UpdateType updateSource)
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{
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if ((updateSource & UpdateType.Update10) != 0)
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{
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this.UpdateState();
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}
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else if ((updateSource & (UpdateType.Terminal | UpdateType.Trigger)) != 0)
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{
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switch (argument)
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{
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case "SWITCH_AUTO_STABILIZATION":
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if (this.state != State.AUTO_STABILIZATION)
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this.UpdateStateMachine(State.AUTO_STABILIZATION);
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else
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this.UpdateStateMachine(State.NORMAL);
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break;
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case "SWITCH_AUTO_DOCKING":
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if (this.state != State.AUTO_DOCKING)
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this.UpdateStateMachine(State.AUTO_DOCKING);
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else
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this.UpdateStateMachine(State.NORMAL);
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break;
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default:
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this.output.Print($"Uknown command: {argument}");
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break;
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}
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}
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}
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}
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}
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